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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
shadowjak135
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shadowjak135
413 posts
Nomad

ok then, two potions used from 4

DesertHyena
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DesertHyena
2,886 posts
Peasant

not really, but eveything can be sold for the right price. the armor alone is worth 5 gp a suit. the spears are worth 1 gp each, but the slings are worthless. remember there were 12 kobolds(minus the one that ran).

shadowjak135
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shadowjak135
413 posts
Nomad

55 gp, 11 gp... can i jist record gp looted equipment equivalents?

DesertHyena
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DesertHyena
2,886 posts
Peasant

the rogue was down 8 hp total, and the wizard was down 4, so one potion each(sound of dice rolling) rogue is fully healed and wizard is healed for 3.

shadowjak135
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shadowjak135
413 posts
Nomad

I sure hope so, cuz thats what im doing.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Unless, you think some is going to use the actual items (the spears could be used to make a decent "TRAP", looks at DBLACKSTAR) that should be just fine. I would do write down what is what, though, just in case you need it or something.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Instantly realizing the (very late) reaction, Luthien goes running off to make sure the plants+animals weren't hurt by the fire, mumbling frantically in Elvish.

shadowjak135
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shadowjak135
413 posts
Nomad

ok, will do.

shadowjak135
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shadowjak135
413 posts
Nomad

better go with him... I should help... a bit...

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Smelly tree Huggers

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i stay back mumbling about stupid elves

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

After making sure the Ranger's okay, Hyperion goes to check on the civilians to ascertain they were not injured by the fire.

DesertHyena
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DesertHyena
2,886 posts
Peasant

The Fire was local to the house, and that was the only thing burned (they used oil) the parents say, however the basement may be intact and they had some "useful" things that were stored down there.(sound of dice rolling) You look through the debris (after the fire finished burning down the house) and find the basement door, still closed. This means the basement may very well be unharmed, but the parents also tell you they have not been down there in a long time.

So you wish to explore the basement

shadowjak135
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shadowjak135
413 posts
Nomad

yes... wait, I'm in the forest with the ranger...

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i get my sword ready and pry the door open

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