ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

She's essentially use;less as a Lvl 11.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Answer the question. Cause I think I can rig something up.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

A foot bow wouldn't work with all of her Feats.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No I haven't seen thatmovie.

Foot bow?! Don't pull stupid sh*t, she's uesless.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Foot bow is a real weapon, well she could balance on one foot attach the bow to it, and do it like that.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, she is useless. Neither of them would think that up. Mord is seriously about to force her into retirement if this isn't solved.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well I don't know there pretty creative, you guys have seen foot bows before.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I have, but Mord wouldn't ever think of that.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Actually in that desert town, you guys saw them, but yeah Mord aint the brightest.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

*facepalm*
It's like a hunting dog with a broken leg, you can still use it but it's still useless.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"We are going to go straight home and we are never to leave it again!"
He takes her by the hand and walks out of the cave.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well when you leave the cave, have you ever pushed in the end of one of those long balloons and watched it unfurl, that's what happen with her arm. Your lucky she had magic gloves on.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So her hand is back?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah, if she hadn't of worn those gloves, she would be minus a hand.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord looks down at it, throws her arms around her and holds tight.

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