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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, our Cohorts are lost in who knows where, the teleporter is broke, they are in a trap for weeks at the least and we have no idea where to even start. You just ****ed us over and got rid of our Cohorts.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not in a trap that will kill them, just keep them asleep.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Your point? We will likely never see them again unless we have a time skip where we stumble on them coming out.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Point is, it would be metagaming for N&M to wait that long, and even if the teleporter came back on it would be impossible to find them. Even if they did wake up and escape somehow then escape the arctic world, they';ll be long gone and effectively just lost Cohorts.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

This is all part of the story, remember I needed a plot hook for certain things.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, I think you only told me that.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well, are you going to sit there and tell me there isn't even the slightest chance someone else read that.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, metagaming aside, how the hell are we supposed to know they are in the Rimefel?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Plot hook? How is this at allrelated to Werewolves?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Big picture Noobs, big picture.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, let's just say Neri should pack her bags and bring every type of clothes she has.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You should all know by now that I have a complex and convoluted thought process.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, do we keep Rem, Kil and Drake's share of the gp and spend it on a ship?

Rimefel
(x)?
Shaar
(x)?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'll trust y'all's judgment on this and play along.
What do we do, though? Wait, go back into the forest, what?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No you do not, maybe. Who said you need a ship.

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