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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Wait, you can turn on and off the magical effects of a weapon?
Usually no, but for this I am allowing it.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"What happened in there, Mord? I was in pain."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"It was very hot, I actually passed out from the heat."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Upon command, a flaming weapon is sheathed in fire.
Upon command, a frost weapon is sheathed in icy cold.
Upon command, a shock weapon is sheathed in crackling electricity.

Actually, they can.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

But the ability is constantly on, like you don't need to command it on to deal damage.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Actually, if you stick to the rules word for word, you have to speak a command phrase to activate it like on Bleach. Since Vrocshar is sentient, he has full control of it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Since Vrocshar is sentient, he has full control of it.
That will not work.
Actually, if you stick to the rules word for word, you have to speak a command phrase to activate it like on Bleach.
To get them to be sheathed and all flashy then say it but otherwise, it still works.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their ownerâs turn in the initiative order.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Again, no this is a GM ruling.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Got to go. Check back often to see if I'm back. Should be an hour or two at the least.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Fine we still have another disc of Trigun to watch, and we might do other stuff.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm back.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Cool, were stil here.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So what were you trying to do?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Where the hell is everyone.

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