ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

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Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No preference, really.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So I guess we're going on with the campaign. Can everyone please post their sheets?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Name: Crona.
Player: DBLACKSTAR
Age: 15
Gender: ???.
Description: He/She has an androgynous appearance, with a thin body, monotone expression, pink hair, and tall stature. His/her hair is quite short, with several long, large clumps sticking out in several places. The bangs are straight-cut and end above the eyebrows, but do not stay very uniform. Two long pieces of hair extend from the bangs and hang low over His/Her face.
Race: Human
Class: Dread Necromancer
Level: 12
Level Equivalency:12
Alignment: CN
Deity: None.
Languages: Common Aquan Elven
------Attributes----------
Str: 13
Dex: 18
Con: 16
Int: 14
Wis: 12
Cha:20
Fort Save:4
Ref Save: 4
Will Save: 8
Hit Points: 93
Attack Bonus:7/2
Damage Bonus:1
Base Attack Bonus:6/1

AC: 18
------------------Equipment-------------------------------
Clothing: He wears a long black old-style robe that is tight-fitting and ends at the mid-calf level on his/her legs. The robe is completed with large white cuff-links at the ends of each sleeve and a tall white button-up collar at the neck. Black slipper-like shoes with a tall white cuff protruding out of the top are also worn.
Off Hand:
Primary Hand: Great sword(Sonic)
Miscellaneous: Necklace of Fireball VII, Rod of undead mastery.
GP: 3,350
-------Feats/Spells/Abilities/Etc.------------
Feats: Improved unarmed strike, Mother Cyst, corpse crafter, Bolster Resistance, Deadly Chill, Destruction retribution, Hardened flesh, Nimble bones, Fell Animate.
Flaws: Anti Social (necroamor), Nigh terrors.
Class Feats: Charnel touch, Rebuke undead, Lich Body Damage reduction 6, Negative energy burst 2/day, Advanced learning, Mental bastion +2, Fear Aura, Scabrous touch 2/Day, Summon familiar, Advanced learning, Undead mastery, Negative energy resistance, Lich Fortification 25%, Advanced learning, Enervating touch.
Familiar: vargouille
Skills: Decipher Script, Disguise, Knowledge Arcana, Knowledge Obscure.
Spells:1st Level: Bane, bestow wound*, cause fear, chill touch, detect
magic, detect undead, doom, hide from undead, inflict light wounds,
ray of enfeeblement, summon undead I*, undetectable alignment
2nd Level: Blindness/deafness, command undead, darkness, Blood Harvest,
death knell, false life, gentle repose, ghoul touch, inflict
moderate wounds, scare, spectral hand, summon swarm, summon
undead II*
3rd Level: Crushing despair, death ward, halt undead, inflict
serious wounds, ray of exhaustion, speak with dead, summon
undead III*, vampiric touch
4th Level: Animate dead, bestow curse, contagion, death
ward, dispel magic, enervation, Evards black tentacles, fear, giant
vermin, inflict critical wounds, phantasmal killer, poison, summon
undead IV*
5th Level: Blight, cloudkill, fire in the blood*, greater dispel
magic, insect plague, lesser planar binding, magic jar, mass inflict
light wounds, nightmare, oath of blood*, slay living, summon undead
V*, undeath to death, unhallow, waves of fatigue, Soul Lance
6th Level: Acid fog, circle of death, create undead, eyebite,
geas/quest, harm, mass inflict moderate wounds, planar binding,
waves of exhaustion, Blood Storm,
Took down a feraligator with a fire type.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You'll have to wait for Noobs to get Ere's.

Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Chaotic Good
Race: Elf
Class: Dragon Shaman (Copper)
Level:12
Level Equivalency:12
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 17
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 10, Reflex 8, Will 8
Hit points:104
BAB: +9/+4
Attack:+ 13/+8
Damage: Shocking Flaming Frosting Elven Courtblade of Dragon's Bane (1d10+3d6+4), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2) (20 arrows)
AC:24 Elven Chain 4, Bracers of Shielding (+2), Natural Armor 2, Ring of Protection (+2)
Features: Spider Climb, Draconic Aura +3, Totem Dragon(Copper),
Draconic Adaptation, Acid Breath Weapon (6d6 30ft line, DC 22 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 2, Touch of Vitality (Improved)
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Jump), Weapon Focus (Courtblade), Improved Toughness
Skills: Hide (14+5+4), Move Silently (13+3+4), Jump (12+4+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Bracers of Armor +2, Elven Mail, Vrocshar, Flaming Composite Longbow, Ring of Protection +2, 56,000 gp
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness




Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12


Leadership Score: 17
Followers:

Lvl 1: 3 Rogues, 2 Archers, 7 Fighters, 2 Druids, 1 Bard, 5 Dragon Shamans, 1 Ninja, 2 Barbarians, 1 Paladin of Freedom, 1 Shaman, 1 Sorceror, 1 Samurai, 1 Psion

Lvl 2: 1 Barbarian, 1 Wizard, 1 Cleric

Lvl 3: 1 Rogue

Lvl 4: 1 Fighter



Name: Nerisatra (Neri) Woodsoul
Player: SN
Age:130
Sex:F
Looks:Medium-long Blonde hair, 5'6", 84 lbs, Hazel eyes w/ hints of green
Alignment: Chaotic Good
Race:Elf
Class: Ranger 7, Wizard 1, Arcane Archer 4
Level:12
Level Equivalency:12
---------------Attributes----------------
Strength(Str):16(+3)
Dexterity(Dex):22(+6)
Constitution(Con):11(0)
Intelligence(Int):13(+1)
Wisdom(Wis):13(+1)
Charisma(Cha):15(+2)
--------------Saves--------------
Fortitude+7
Reflex+14
Will+6
------------HP,armor, feats, skills------------------
Hit points:81
BAB:+12/+7/+2
Attack: +18/+13/+8 (Ranged), +15/+10/+5 (Melee)
Damage:Longsword(1-8+3),Frostburn(1-8+5 +1-6 fire +1-6 cold)(186) CS
(1d8/1d8)
Armor Class(AC):17(19 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Favored Enemy (Monstrous Humanoid)
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.)
Endurance (+4 to all endurance checks, such as fatigue)
Precise Shot (no -4 penalty for shooting into melee)
Animal Companion(Wolf)
Manyshot
Familiar (Raven)
Woodland Stride
Enhance Arrow +2
Imbue Arrow
Diehard
Seeker Arrow
Combat Reflexes
Skills:Heal(2),Handle Animal(5),Ride(5),Survival(14),Wild Empathy(4), Spot(4), Jump(8), Move Silently(4), Knowledge(Geo)(9), Knowledge(Nat)(10), Knowledge (Dungeoneering)(7), Swim (2), Use Rope (2)
---------------Equipment----------------
Crescent Scythe,Frostburn, Longsword, Hvy. Steel Shield, Studded Leather, Cloak of Elvenkind (+5 hide) Adventurer's Kit, Gloves of Dexterity[+2]

Wizard Spells:
Lvl 0: All, 4/day
Lvl 1: True Strike, Magic Missle, Enlarge Person, 2/day

Ranger Spells:
Lvl 1: 2/day



Leadership Score: 15

Cohort: Ereliel Duskstalker, M Elf Crusader

Lvl 1: 2 Bard, 3 cleric[1 human], 2 Crusader,2 Rogue [1 Goblin]. 4 archers, 1 Wizard, 1 Fighter. +5
Lvl 2: "Sgt. Buzz" +1
Lvl 3: +1






Name: Elizabeth “Angel†Bailey
Age: 18
Race: Half Celestial
Class: Cleric
Deity: Pelor
Domains: Healing, Glory
Alignment: Lawful Good
Level: Cleric 6
ECL: 10
Speed: 30 ft land, 60 ft flying

Hit points: 46

Str: 12
Dex: 16
Con: 16
Int: 18
Wis: 20
Cha: 23 (HAWT AS HELL)

AC: 16

Fort: +8
Ref: +4
Will: +13

Languages: Common, Celestial, Draconic, Infernal, Abyssal

Traits: Darkvision, Daylight, Smite Evil 1/day, Resist Acid/Cold/Elec 10, DR 5/Magic, SR 16, +4 poison saves, Protection from Evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Greater Turning 1/day, Healing spells cast at +1 lvl, Undead Turning 10/day, Cure Serious Wounds 1/day, Neutralize Poison 1/day

Damage: Holy Heavy Mace (1d8 + 2d6/Evil)

Feats: Improved Turning, Toughness, Extra Turning, Iron Will

Skills: Perform (Sing) 6, Perform (String Instrument) 6, Knowledge (Planes) 13, Knowledge (Religion) 13, Heal 13, Diplomacy 9

Equipment: Holy Heavy Mace, Leather Armor, Harp of Charming, Adventurer’s Kit, Cleric’s Vestments

Spells:
Lvl 0: 10
Lvl 1: 10+1
Lvl 2: 9+1
Lvl 3: 3+1
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

All right, cool. Thanks.
So how far are all of your rooms' away from the front door?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

All right, cool. Thanks.
So how far are all of your rooms' away from the front door?
Well Drakes was near the back on the second floor.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

We each have our own floor (the Elves share one), there are two floors for the Followers and the base floor is a commons area. The Elves have the top floor.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

We each have our own floor (the Elves share one), there are two floors for the Followers and the base floor is a commons area. The Elves have the top floor.
Wait did I say you each had a floor, I mean a wing.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well Drakes was near the back on the second floor.

So that's where Angel is at, right?

We each have our own floor (the Elves share one), there are two floors for the Followers and the base floor is a commons area. The Elves have the top floor.

OK.

So in the early morning, Malachi, Angel, and Crona are woken up by the sound of pounding on the front door of the castle. There is also a lot of yelling.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What about Gis.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What about Gis.

Nobody else hears it, I did a Listen check.
Also, I thought that you sent Gis away? If not, post his sheet. I'll control him.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel doesn't do anything. She just curls back up in the chair.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Crona does the same only with Terry in Mr. Corner. I think it would be best if Gis left as well.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, did you account for the fact Elves sleep for 4 hours and would be awake?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I think it would be best if Gis left as well.

Okay, so Gis and Drake go on a nice romantic vacation together. xP

Angel doesn't do anything. She just curls back up in the chair.
Crona does the same only with Terry in Mr. Corner

...I guess it's up to Malek, then.
So Neri and Mord are both woken up by Malek(hopefully they were sleeping). When they wake up, they hear the yelling and pounding on the door.
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