ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well Mr. Ninja is watching the people dig graves for 3 days; I'd asusme somebody made a spot check in that wide time frame.

They never said they did, so they didn't. Sorry, but I'm really strict about my spot, listen, and search checks.

is there any way i can keep the homebrew, seriously whats wrong with the homebrew, isn't that the point of it? so you have a nice class for yourself that you like

Keep the homebrew, but Kiai has to be weaker.
loco5
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loco5
16,287 posts
Peasant

but Kiai has to be weaker.


ok, how weak? i can reduce the amount to like 2-4 a day
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

last page bottom..agaain
I saw, and no since that is basically a new class with the name samurai and a few of it's abilities, it's not the samurai class.
Keep the homebrew, but Kiai has to be weaker.
Kiai is basically the only thing that is appropriate.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, nobody would have noticed somebody standing on a roof when nobody outside the party is alive?
()

loco5
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loco5
16,287 posts
Peasant

Kiai is basically the only thing that is appropriate.



exactly the sacrifice for the homebrew, i don't mind
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

exactly the sacrifice for the homebrew, i don't mind
Then get rid of all samurai abilities and change the name, this is not a samurai.
loco5
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loco5
16,287 posts
Peasant

Then get rid of all samurai abilities and change the name, this is not a samurai.


why? i only have a lessened kiai, i have a lot other samurai related abilities too
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

why? i only have a lessened kiai, i have a lot other samurai related abilities too
Post the link for me one more time would you.
loco5
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loco5
16,287 posts
Peasant
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

The only thing that version has in common with the samurai from the books is Iaijutsu master, Kiai, and I think the Ancestral weaponry is close enough to Daisho proficiency.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

ok, how weak? i can reduce the amount to like 2-4 a day

I was thinking instead of automatic critical, automatic confirm after you have a critical threat, and twice a day.

Kiai is basically the only thing that is appropriate.

Automatic critical 5 times a day, it's too powerful.
And you also lose the Whirlwind ability. Change Terrible Blows to, if you score a critical hit, your opponent loses one Constitution point for 3 turns, and takes your Strength bonus as damage on the next turn. Parry Magic halves the damage of the magic attack instead of completely avoiding it. Blade of Devastation turns into Improved Sunder. Deny Caster Defense applies to spells only. Lose Final Cut. Reflect Magic turns into the normal Parry Magic, but this DC is the spell DC plus half the caster's level. Lose Deny Armor. Lose Iaijutsu Grandmaster. Lose Scrolls of Wisdom.
We can discuss what we will replace those abilities with if we get to that point.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They also do Kiai wrong.

loco5
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loco5
16,287 posts
Peasant

Automatic critical 5 times a day, it's too powerful.
And you also lose the Whirlwind ability. Change Terrible Blows to, if you score a critical hit, your opponent loses one Constitution point for 3 turns, and takes your Strength bonus as damage on the next turn. Parry Magic halves the damage of the magic attack instead of completely avoiding it. Blade of Devastation turns into Improved Sunder. Deny Caster Defense applies to spells only. Lose Final Cut. Reflect Magic turns into the normal Parry Magic, but this DC is the spell DC plus half the caster's level. Lose Deny Armor. Lose Iaijutsu Grandmaster. Lose Scrolls of Wisdom.
We can discuss what we will replace those abilities with if we get to that point.


wait, WHAT? well then wtf
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Kiai does not give you an automatic critical all it does is add CHA bonus to your attack roll and damage roll.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

wait, WHAT? well then wtf

That class was overpowered. You said you would be willing to lose stuff to play it, that's what you would lose to make it balanced. Take it or lose it.
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