ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No Desert found it.

Show it to me, otherwise I can't allow it.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well, there are some nearby buildings that aren't completely destroyed.


Speed climb up to the top or into a window if it is >30 ft. tall.

If not, Ki Dodge and take the shortest route to one of these buildings.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Show it to me, otherwise I can't allow it.

Level: Sor/wiz 3
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Line
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

The energy inside of you rockets forward unmatched and unphased by anything in it's way.
A vibrant blue line fires from your hand, penetrating through everything in it's way. Solid objects do not block the line, but are not damaged by it. Only organic material is damaged. The line deals 1d8/level (max 10d8).
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Speed climb up to the top or into a window if it is >30 ft. tall.

If not, Ki Dodge and take the shortest route to one of these buildings.

Done.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Done.


Still within Line of Sight of the party or sufficiently disappeared?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So do I hit or not.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "Umm.... Neri, should we be shooting that guy or something?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So do I hit or not.

No, because he moved...and don't kill him, he's an ally.

Still within Line of Sight of the party or sufficiently disappeared?

Still spottable, but not unless they're looking.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

NE:"H....How did he just climb that wall like that?"

Think about it, climbed 30 feet up a vertical surface in <6 seconds.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E:"What do you mean? You've seen me do the same thing before..."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Still spottable, but not unless they're looking.


Do you take fall damage as an Ethereal?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No, because he moved...and don't kill him, he's an ally.
It can't miss just because he moved, fine wherever he moved fire one there.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Do you take fall damage as an Ethereal?

I don't think so, and do you mean Incorporeal?

It can't miss just because he moved, fine wherever he moved fire one there.

Dibs, what part of "he's an ally" do you not understand? If you hit, you will kill him.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs, what part of "he's an ally" do you not understand? If you hit, you will kill him.
It only does 10 D8.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, that is 45 dmg average. Reed has 49 HP.....

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