ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The Elves are talking, but not very loudly.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The Elves are talking, but not very loudly.

Nobody hears her crying. She'll just have to suck it up.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

After about a minute, she sucks it up, wipes away her tears, brushes off her clothes and heals herself up. She then walks back to the party.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

After about a minute, she sucks it up, wipes away her tears, brushes off her clothes and heals herself up. She then walks back to the party.

Well, she's still pretty scraped up, so everyone can tell she took a tumble and lost a fight with a homicidal tree trunk. xP
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"What happened!?"
She blushes.
AVVQ: "I... um... uhh... I....."
AVVVVVVVVVVVVVQ: "Tree......."
Mord give her a little hug.
"It's alright, just go lie down."
She does as suggested.
Mord climbs up a tree to about 50 ft and jumps from limb to limb searching. Neri searches from the ground.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Mord gets to prove the law of gravity, but he also spots the ninja. He takes 21 damage.
Neri walks into a tree. Just kidding, but she doesn't spot the guy.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord has a total +19 modifier on Jump and a 1 on a Skill check is not an automatic failure... How did he fall.....?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Mord has a total +19 modifier on Jump and a 1 on a Skill check is not an automatic failure... How did he fall.....?

DC was 25, dood.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What about the Climb Save for failed Jumps?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What about the Climb Save for failed Jumps?

He fell, Dragon. I don't want to explain every move I made every time that one your characters messes up.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Neri runs to help him, he brushes himself off and he runs back up to get the ninja.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Neri runs to help him, he brushes himself off and he runs back up to get the ninja.

Why not just follow the ninja from the ground? He has to come down eventually...
Also, we kind of need Noob for this.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You can't just do a catching roll like before?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Need to know if he runs through the trees or climbs down, stuff like that.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Understandable. I guess we shall just continue on our discussion until he returns.

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