ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No answer to Angel?

Actually, the inverse of that.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Actually, the inverse of that.

What the **** joo talkin' bout Willis?!
"Polygamy is legal in Utah because Mormons are polygamists and Mormons live in Utah?"

No answer to Angel?

"But what?"
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

AQ (slowly): "I don't... understand..."

They ask polygamy, you mention Mormon.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

They ask polygamy, you mention Mormon.

Why would I have mentioned Mormonism in relation to polygamy?

AQ (slowly): "I don't... understand..."

"No great shocker there."
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Is Cass suicidal?

I don't know..... See my earlier warning.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Good night, Hyper (if you're even still here).

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I was just checking. Of course, in the Elven lands you're allowed to have multiple mates, but with one like that, who needs twelve?"


Who was he looking at when he says this?

And Neri mentally explains the fake name.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Who was he looking at when he says this?

Das Engel.

AQ (slowly): "I don't... understand..."
]
Cass starts to laugh.

I don't know..... See my earlier warning.

So much fail.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Cassio Castillo.
Player: Hypermnestra.
Age: 19.
Gender: Male.
Race: Human.
Class: Fighter.
Level: Fighter[12].
Alignment: Chaotic Good.
Deity: None.
Languages: Common, Elven, Undercommon.
------Attributes----------
Str: 23[+6]
Dex: 14[+2]
Con: 18[+4]
Int: 15[+2]
Wis: 10[+0]
Cha: 15[+2]
Fort Save: +12
Ref Save: +6
Will Save: +4
Hit Points: 130/130.
Attack Bonus: +24/+19/+14
Damage: 1d8+1d6+12
Base Attack Bonus: +14/+9/+4
Critical: 17-20, x2 damage.
AC: 24.
------------------Equipment-------------------------------
Clothing: Full Plate +4, Gauntlets of Ogre Power.
Off Hand: Keen Icy Burst Two Bladed Sword +2.
Primary Hand: Keen Shocking Burst Two-Bladed Sword +2.
Miscellaneous: Adventurer's Kit, Signet Ring.
Transportation: Light Horse w/Military Saddle.
GP: 1,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Two-Weapon Fighting, Exotic Weapon Proficiency[Two-Bladed Sword], Weapon Focus[Two-Bladed Sword], Weapon Specialization[Two-Bladed Sword], Greater Weapon Focus[Two-Bladed Sword], Greater Weapon Specialization[Two-Bladed Sword], Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Endurance, Diehard.
Skills: Climb[10], Jump[10], Swim[9], Ride[10], Craft[Weaponsmithing, 10], Intimidate[9], Handle Animal[9].
Spells: None.

Sorry, had to fix some stuffs.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord grabs Cass's shoulder. He doesn't look happy.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Mord grabs Cass's shoulder. He doesn't look happy.

"Is something wrong, or did you just catch sight of a mirror?"

And now you see why he got kicked out of the last party.
I gotta go, be back in about 20 minutes.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"You said you wanted to see which of us had the greatest tale?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"You said you wanted to see which of us had the greatest tale?"

"I'm pretty sure that was you, actually."
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

VE: "I do believe this trumps you."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

VE: "I do believe this trumps you."

E: "A talking sword, eh? I have a talking ring!"
I almost forgot about Pluma! xD
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