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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cassio resists getting yanked away, he's a lot stronger than Neri.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Also, who the **** hurts a pretty little Angel girl?
"Ooh ooh pick me oick me!!!!"
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

 FlagIf a single lion could handle them, Angel could have..... If she couldn't, Mord, Neri and Cass could help her. Also, who the **** hurts a pretty little Angel girl?


The lion was intended as a distraction, it was never intended to survive......

Cassio resists getting yanked away, he's a lot stronger than Neri.


Neri smacks him and runs out of the tavern.
RIP Lion, now a motionless corpse amongst the gaggle of Dwarves.

As far as you people know in game they were just random travelers they could have been good or evil.


Senor, Neri didn't think Angel could do it, so she tried it herself in her name.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Senor, Neri didn't think Angel could do it, so she tried it herself in her name.
Does not matter still evil.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cassio sticks around in the Tavern in case any Dwarves decide to hold a grudge.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You could have at least given Angel a chance so that you would be justified in what you did.....

Also, summons don't die, they get teleported back from where they came with no harm.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yes, the dwarves have quite the grudge for you now....
....I was not anticipating this encounter.

Also, someone needs to give me Cass's sheet via email.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I sent you Cass's character sheet.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

This encounter will end very unfavorably for Cass, to put it in the lightest terms...

G'night.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

....I was not anticipating this encounter.

*facepalm*
You're the DM, you dipstick. There's no way you can "not anticipate" anything, since you control it all...
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What he means is he didn't expect this all to happen because he figured our reactions would be different than what they were.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh, I see.
So what happens next Noob?
And I sent you a corrected version of Cass's sheet, I forgot the human bonus to skill points. Hehe.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Cassio Castillo.
Player: Hypermnestra.
Age: 19.
Gender: Male.
Race: Human.
Class: Fighter.
Level: Fighter[12].
Alignment: Chaotic Good.
Deity: None.
Languages: Common, Elven, Undercommon.
------Attributes----------
Str: 23[+6]
Dex: 14[+2]
Con: 18[+4]
Int: 15[+2]
Wis: 10[+0]
Cha: 15[+2]
Fort Save: +12
Ref Save: +6
Will Save: +4
Hit Points: 130/130.
Attack Bonus: +19/+14/+9
Damage: 1d8+1d6+10
Base Attack Bonus: +15/+10/+5
Critical: 17-19, x2 damage +1d10.
AC: 24.
------------------Equipment-------------------------------
Clothing: Full Plate +4, Gauntlets of Ogre Power.
Off Hand: Keen Icy Burst Two Bladed Sword +2.
Primary Hand: Keen Shocking Burst Two-Bladed Sword +2.
Miscellaneous: Adventurer's Kit, Signet Ring.
Transportation: Light Horse w/Military Saddle.
GP: 1,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Two-Weapon Fighting, Exotic Weapon Proficiency[Two-Bladed Sword], Weapon Focus[Two-Bladed Sword], Weapon Specialization[Two-Bladed Sword], Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Power Attack, Cleave, Great Cleave, Greater Weapon Focus[Two-Bladed Sword].
Skills: Climb[9+2], Craft[Weaponsmithing, 10+2], Handle Animal[10+2], Intimidate[10+2], Jump[10+2], Perform[Weapon Drill, 5+12], Ride[10+2], Swim[10+2].
Spells: None.

Das updated version!
For whom it may concern, Perform Weapon Drill is a supplemental skill from Complete Warrior. Also, I am a dummkopf.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I would strongly suggest you not take this course of action, Hyper....

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, continue this and I will do the same.

Hyper, may I inquire as to why you are a dummkopf?

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