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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hyper, remember the Cassio centric mission we were making?
So I was right. Also, what is everyone playing in my game.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Do you all walk out together or in the 2 respective groups?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Most likely separate, but Cass may have followed them (them being Angel's assets) out.

Hyper?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper, remember the Cassio centric mission we were making?

Yes, but "girl goes missing" is quite possibly the most common campaign hook ever. Of all time.

Do you all walk out together or in the 2 respective groups?

2 groups.

Most likely separate, but Cass may have followed them (them being Angel's assets) out.

Hai, he's not that bad...
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Most likely separate, but Cass may have followed them (them being Angel's assets) out.
Hey ooooh! You are correct sir.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes, but her assets are that good. ****ed 30 Comeliness.....

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yes, but her assets are that good. ****ed 30 Comeliness.....

Well, Cassio went outside first, so that's not how it happened.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yes, but her assets are that good. ****ed 30 Comeliness.....
I still prefer the simplified system from the book of rolling 4d6 like a base stat.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

As you walk outside, you are approached by a young noblemanin his late teens/early 20s.
X:"You there, ah.... Elves, and....(His gaze lingers on Angel a bit too long before darting to Cass) Humans, just what I was looking for. Want to earn some quick gold and get my sister out of my hair?"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord just keeps walking and tows Angel along.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"..." Cass looks at him carefully to see if he recognizes anything(signet ring, family crest, etc.). "I'm not agreeing to anything without knowing more about it."
Wut up with the total change in story? Also, I will have to leave pretty soon.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Mord just keeps walking and tows Angel along.


Neri gives Mord a stern look and stops to listen to the young man.

"..." Cass looks at him carefully to see if he recognizes anything(signet ring, family crest, etc.). "I'm not agreeing to anything without knowing more about it."


Si, family crest on his hat is that of one of the powerful Merchant families in Waterdeep.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Did I ever decide what I was gonna play here?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Si, family crest on his hat is that of one of the powerful Merchant families in Waterdeep.

Does he know anything else about them?
And what does the noble say?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord stops and listens, too...

Drake.

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