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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So where will you be going?

The 2nd South equivalent of whatever city we're in.
A.K.A., the seedy part. And if we don't know where that is, go to the nearest bar. We can ask around.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yeh reach the seedy part of town, where things go bump and shriek in the night. From where you stand, you see no wenches fitting the mug shot you have.

Holladay15
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Holladay15
3,671 posts
Nomad

So, noobs are you accepting my character?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "Neri, you should go in and search some more."
*note, only said if there is a brothel nearby*

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

E:"Why me?"

Si I accept it Holladay, though you need to email the sheet to me
current E-mail(subject to drastic change): Babyfresser1@gmail.com

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "Do you really want your Mate or Angel in there?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I'd be happy to go," Cass volunteers.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh, oops.
He says it in Elven.

Holladay15
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Holladay15
3,671 posts
Nomad

Si I accept it Holladay,


Kay, just tell me when Kiltre comes back to the group.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri eyes Cass cautiously.
E:"Him and I will go."

Any preferences/suggestions on how I bring Kil in, Holladay?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

When can I come in.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Like hell! You probably have diseases the *****s haven't even heard of!"

A: "Do you need me to cure the diseases?"
^no idea what an STD is^

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I'll keep him in check...."

Once we sort out some of the important parts, Drake can come in.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Once we sort out some of the important parts, Drake can come in.
Well, lets get a sortin.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "So the two of you?"

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