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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So we wait for Friday.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cass draws the two bladed sword, since too much time has passed for him to respond to the CI stuff.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, what happens now?

Hyper, please pay attention to Dibs's thread.....

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Err... What is a Bison going to do against oodles of Orcs?

The sky blackens again as man and beast scatter to avoid the rain of death; the enemy are now a mere 35 yards from the edge of the camp, and it doesn't look like there's a solid line of defense formed yet.

Qnd for those wondering how they advance so quickly, they were 100 yards from you while you were in the 'center' of the camp, and half the circle to the edge makes 50 yards and they moved 30 feet/10 yards in a round more or less.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper, please pay attention to Dibs's thread.....

I have been. Dibs asked you a question last, and you never answered. So Dragon, please pay attention to Dibs' thread.

Cass's strategy: Swish swish stab. It's a sword, not a fighter jet.
Kudos if you get the reference.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel casts Prayer, Mord fires off a couple of shots with his bow before switching to Vrocshar and the Bison Charges the Orcs.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Cass's strategy: Swish swish stab. It's a sword, not a fighter jet.


No se, Senor.

Angel casts Prayer, Mord fires off a couple of shots with his bow before switching to Vrocshar and the Bison Charges the Orcs.


The Bison gores 4-5 Orcs beforebeing stopped and smote down by a 7 foot Orc with an Axe the sive of a human.
Morc downs naother Orc, but another one lies right behind it.
Neri goes to arrow-spam mode and downs 10 Orcs in a matter of seconds.

All of the soldiers are running like children at a pedophile convention into the Mere of Dead Men; does anyone happen to look over in that direction? *cough*
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Technically, Vrocshar looks in every direction at once.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well Vrochsar does notice a tiny black speck in the distance hovering over the MoDM; it doesn't seem to be getting closer nor further away.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What the hell can I do? Oh yeah, Noobs did you ever approve my item familiar.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He continues observing it. He passes the message to Mord, who passes it to Neri, telling her to tell Wolfie to look.
Angel casts Sound Burst on two nearby clusters of enemies. Mord uses his Dragon Breath and Charges the nearest enemy. His current Aura is Energy Shield.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Can Drake hear what they are saying.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs: mental message, mental message, mental message. Is Drake currently reading there minds? Didn't think so...

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

 Posted Nov 11, '11 at 9:32pmDragonblaze0521,311 postsFlagHe continues observing it. He passes the message to Mord, who passes it to Neri, telling her to tell Wolfie to look.Angel casts Sound Burst on two nearby clusters of enemies. Mord uses his Dragon Breath and Charges the nearest enemy. His current Aura is Energy Shield.


You're 50 yards from the edge of the camp, and the Orcs are another 10ish yards from that. Nocharge4u, Nosoundburst4u (without enormous friendly fire),
Neri is too busy shooting to notice, hitting another 8 Orcs.

I have an extra feat slot since Ranger gave me one of the feats I already had, any suggestions?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs: mental message, mental message, mental message. Is Drake currently reading there minds? Didn't think so...
Okay I understand the sword since it has telepathy. But how does Mord tell Neri. And I can read minds.
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