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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I didn't expect your action to be 'fight against impossible odds'.

But why give us impossible odds to begin with?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Too make us run.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Too make us run.

Why would he want to make us run?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Why would he want to make us run?
He needed us to go somewhere.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

But why give us impossible odds to begin with?


What DBS said, and ebcause making you part of a large army wouldn't be fun and I needed a way to destroy most of it but... too go farther would ruin the campaign.

Cass feels something hot hit him and he is blind with some kind of Acid in his eyes; The Orcs use this opportunity to gang up on him.

Neri points out Cass and shoots at the massive dogpile that quickly formed.

The Black Dragon flies northward, hugging low to the ground.

Drake morphs into a Frost worm (taking up the round)
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Drake morphs into a Frost worm (taking up the round)
What about my trill.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord shoots the Orcs around Cass (this turn, and the turn we just had that you skipped him in).

I'm not running my game yet. It might be a couple of days...

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cass feels something hot hit him and he is blind with some kind of Acid in his eyes; The Orcs use this opportunity to gang up on him.

Lol. Even blind he's more than capable of kicking their *****, even after the blindness penalty(which is only -4) Cass still has +15 to hit, it's literally impossible for him to miss. So...whirlwind attack again.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Noobs where is you.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He's obviously right behind you, idiot...
NOBS!!! Run your ****ed game!!!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

He's obviously right behind you, idiot...
******.
NOBS!!! Run your ****ed game!!!
I agree.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Lol. Even blind he's more than capable of kicking their *****, even after the blindness penalty(which is only -4) Cass still has +15 to hit, it's literally impossible for him to miss. So...whirlwind attack again.


Fine, but no Cleave anymore because you couldn't see your next chain kill.
You kill the Orcs who try to gang on you.A heavy axe blow hits you in the chest, your armor absorbing it, and a second grazes the top of Cass's helmet.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, it just so happens you replied to the one person not here...

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Fine, but no Cleave anymore because you couldn't see your next chain kill.

-.- Dat's crap.

You kill the Orcs who try to gang on you.A heavy axe blow hits you in the chest, your armor absorbing it, and a second grazes the top of Cass's helmet.

http://images.icanhascheezburger.com/completestore/2008/9/16/128660865291477085.jpg
I only haz 120 hitpoints left, whatever shall I do!?!?
Keep attacking. This isn't rocket surgery. xD
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Also, before you think I'm overpowered, keep in mind 2 things: (1) this is what Cass's feat set is geared toward, the mass ***-kicking of multiple lower-level enemies, and (2) this is what fighters were intended to do.

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