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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

What do you mean SirNoobalot?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well..that's interesting.
So, who is still alive now?

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, I've been on Yahoo's IM with DBLACKSTAR and ThorRatFox, and DBLACKSTAR wants to make a Killoren Scout, and ThorRatFox wants to make a Goliath Favored Soul. The Wizard is dead, so we still need a Magic-user(beholderslayer).

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name: Luthien Quickbeam
Player: Elf
Age:178
Sex:M
Looks:Medium-long Blonde hair, 6'5", 90 lbs.
Race:Elf
Class: Ranger
Level:2
Level Equivalency:2
Attributes:
Strength(Str):15(+2)
Dexterity(Dex):16(+3)
Constitution(Con):10(0)
Intelligence(Int):10(0)
Wisdom(Wis):14(+2)
Charisma(Cha):8(-1)
Saves:Fortitude+3
Reflex+6
Will+2
Hit points:15
Attack:+4(+5 ranged)
Damage:Longsword(1-8+2),Longbow(1-8)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy,Point
Blank Shot(+1 attack and damage when within 30 ft. of target),Track(use
survival to follow tracks)
Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy,
Equipment:Longbow,Longsword,Hvy. Steel Shield,Studded Leather,a potion
of Cure Light Wounds(1-8+1) and Adventurer's Kit

note the bolded portion :O

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

That doesn't mean you can heal, really. It means you can attempt some things but it's not like you can actually get more HP or anything.
Speaking of which, I should get my skills too, shouldn't I? I forgot that part.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Yes, but you are out looking for Belladonna "while" the rogue attacked the Wizard, so by the time you get back, they are both already dead. They told me they are just fine with this and are in the middle of making their new characters, and I will tie them in as soon as they finish them. In the meanwhile, what is the Drow doing?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

^ btw thats the old one, not including the experience for killing the werewolf....

speaking of the werewolf corpse, being somewhat resourceful, i ( EXTRA SUPER DUPER CAREFULLY!) harvest the werewolfs' Fangs for good luck/ possibly an alchemy ingredient.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'll free the Drow.
Also; how many skills should I pick at this level? I need to fix mah sheet. =)

DesertHyena
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DesertHyena
2,886 posts
Peasant

??? O...K...(looks at book) Werewolf fangs are unusable for much of anything but a trophy of your exploits (It's quite a feat to kill a werewolf as a non-cleric without being infected). Hypermnestra, yes, go ahead and tell me what your skill choices are (automatically at max values)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Luthien quickly swats away Hyperion, who was trying to free the Drow.

"*loud hiss* I don't think you quite understand, do you?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

[OOC: Well, uh, I would, but I don't know how many I'm allowed to choose. =\\
Also; for Speak Language, each language counts as a skill, correct?]

"What do you mean, Ranger?"

DesertHyena
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DesertHyena
2,886 posts
Peasant

(Looks at book)With your Int, you get 3 "skills".

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

And do I get any extra skills for my class?
Just checking.

DesertHyena
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DesertHyena
2,886 posts
Peasant

You get 1 free language for your Int, and yes each language counts as a separate skill.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"* Elf *puts hand to chest*. Drow." Luthien says this last part with an apparent disgust even saying the word.

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