Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
"Well, when I was young, about 24, my uncle had attempted a coup, but he was stopped. His family was exiled and they said they were going to the land known now as the Undermountain becouse that is where their side of the family was originaly from. His son was my closest friend. After a week or so, I had said that I wished that he had succeded so my cousin would still be there. My pos father turned me in and I too was exiled. I decided that I would go join my uncle and his family. Once I arived at the hidden Dwarf enterance, I saw their mangled corpses strwen across the gate, looted of all they had. After this, I went to the nearby town of Waterdeep. I was a chronic drunk for a long time, living without a name. One day, I awoke from my stupor to see a group of Orcs across the bar. One of them had a great axe. My uncles axe. I jumped up and stabbed him with my knife. They beat my till I blacked out. I woke up in a small wooden shack. They tortured me for days, always keeping me an inch from death. One day, an old elf man jumped through the window and killed all the Orcs. He dragged me out of the shack as I passed out. When I came to, he was on the gropund dying from his wounds. I asked him his name. The last words he said were "Mordecai..., avenge me." I took his name and I decided to live in the swamp. I would hide in the muck and kill the Orcs that travelled through the area. One day, a large group of Orc soldiers came through with dire hounds. They had spotted me from a hundred feet away. I got up and began to run away. As I ran, a great black figure flew above me towards the enemy. The dragon released a torrent of acid. When they were dead, I approached the dragon seeking its power. It was then I became a dragon shaman of the black. Once I had reached my limit when training alone, I left and travelled the lands. It is then that I met you." Looks down and sheds a single tear.
So it should look something like..... this? note: i still need help on all the ?'s.
Name: Drasul Nightshane Age: 150 Sex:M Looks: Medium-long dark hair, 5'7", piercing blue eyes, small scar to left of left eye Alignment: Neutral Evil Race:Elf Class:Assassino (Italian :P) Level:5 Level Equivelency:5 Attributes: Str 12 Dex: 20 (+2) (is the number on the left what i rolled+ the racial bonus? ) Con 14 (-2) (same question) Int 11 Wis 10 Cha 13 Saves: Fortitude 1 , Reflex 4 , Will 1, +2 Poison Hit Points:? Attack:?? (+4 bonus) Damage:? AC:? Features i can fill this out but what are you asking for?) Feats: Sneak Attack (+3d6), Improved uncanny dodge Skills:Hide (4), Bluff(8), Move Silently(8), Sense Motive(2), Escape Artist(5), Balance(3), Disable Device (1) Equipmentanything else i get?) Adventurer's Kit
also; it says that rogues get about 8 points+int modifier per level, so should i adjust my skills accordingly? (those are based off only a +4 per level)
"That is... to tell the truth i don't know what to say Mordecai. Seems very bad.... do you recall where you used to live as a boy?"
"I don't remember the name of it. It was far out in the middle of the map, a good 1/4 mile beneath the surface. Now that I think of it, I don't even remember my birthname."
"I don't remember the name of it. It was far out in the middle of the map, a good 1/4 mile beneath the surface. Now that I think of it, I don't even remember my birthname."
"Hm. Maybe a Wizard or a High Priest could help you uncover both of these?"