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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

last group. and even though I'm not playing with the encumberence rules, weight DOES matter, ESPECIALLY with treasure troves like this. (looks like you're gonna make a few trips up and down a tunnel 2 MILES DEEP!)>

(Crates 121-150)18 empty, 4 locked, 3 trapped, 5 normal. contents of normal (20 pp, 300 gp, 8,000 sp, and 200,000 cp) Scout unlocks all 4 locked, triggers all 3 traps, saves against 1, and takes8 damage(ouch, he's out cold). contents of locked(Wonderous Item, 2 magic potions, 1 wand, 5 scrolls) and trapped (Elven Chainmail,Darkwood Shield, Masterwork Cold Iron Longsword, Magic Composite Longbow, Tome w/ Spider pattern on cover)...... I HATE it when I do that! :\\

DesertHyena
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DesertHyena
2,886 posts
Peasant

So, what have you got all together shadowjak135? Let's review everything you have, and what needs to be identified.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i cast cure light on the scout

shadowjak135
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shadowjak135
413 posts
Nomad

do what? and I'm going to pour the last two light cure potions down his throat

shadowjak135
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shadowjak135
413 posts
Nomad

hang on... might take a second...

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

how bout i heal him and save potion for when im out of spells

DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) scout is at full health w/ 1 cure light spell and 1 cure light potion.

shadowjak135, you took inventory of what was in the crates? now tell me what was in the crates all together in the forum and we can get to work on who gets what and identifying the magic items. Is that clear?

DesertHyena
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DesertHyena
2,886 posts
Peasant

And strike the potion... 2 cure light spells healed the Scout.

shadowjak135
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shadowjak135
413 posts
Nomad

total silver-29,800
total gold-300
total cp-2,200,000
total pp- 20
painting-200 gp
statue-1,500 gp
magic potion- x7
magic scroll- x8
1 magic ring
6 months food
2 magic wands
magic composite longbow
tome w/ spider design on it
mwk cold iron longsword
darkwood shield
elven chainmail

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i still call the ring and one of the wands and maybe the shield

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i should get first dibs since i got my *** kicked by crates

shadowjak135
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shadowjak135
413 posts
Nomad

how about I stay here, the only one, and everyone else starts carrying stuff back. and rent or buy a mule while your up there, this could take a while, a mule would make it faster.

shadowjak135
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shadowjak135
413 posts
Nomad

heck, we healed you back to full. it will be split evenly, and as your a mage, you are not getting the shield. me or paladin or ranger.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i agree but alot of us actually have pretty a high str

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i'm not a mage i'm a scout there isn't even a mage here

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