ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

ok so this is what happens dragonblaze runs in front of drake so you try to slash him but miss so its his turn and he does ouch he hit you with 4 attacks each doing 12 points of damage dealing 48 to you owwwww then drake casts his spell dealing 18 to Boartooth to be angered no it is the rouges turn

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

By the rogue, you mean me?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What about my deadly wall of chains.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

hands and feet are tied

you find a total of fifteen Gp and the second door you find an armory full of magnifecnt weapons, arrow, armor etc

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Heal self for 20. If I can blast without hitting Neri, I do. Otherwise i chop him to pieces.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

dbs you casted your spell

No talking bout holladay

now what do you do hyper

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Remiel loots the place of everything valuable, then continues.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You do know I was surrounding him with the chains so he has to bust out first, and he takes 3d6 every turn until they go bye bye and he is near them.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well you can't carry all the valueable loot

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well can I get a list of the stuff so I know what I want?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

x 10 all weapons and armor in PH
and alot of arrow and bolts

i will be back later i got to go for a while

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Can we just say the Orc died, DAM.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Nothing magical?
Take all the most expensive stuff that I can carry.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DBS is picking up in Darkside.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

like what maybe 2 suits of full plate
and he is way stronger the he has brains mord hits him for (20) ouch but he swings at takes down of the chains with axes it is DBS turn Boartooth takes (18) and DB052(18) also takes damage

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