ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Certainly, I could, if I wanted to. But what is to prevent them from simply breaking ranks and retreating as soon as they realize they are losing the battle? I am merely suggesting that once the two of you begin the fight, I go for the heart in the distraction as quickly as possible, before that cowardly orc has a chance to escape a second time."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Roll my 2 hit dice.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Fall over backwards in exhaustion.

sev322
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sev322
463 posts
Nomad

am i involv3ed here at all hhahaha

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You gained 14 hit points.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yes sev make your guy level 10.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Lies beside her.
EW: "Good job."
Sword E: "Yes, good indeed."

---

Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Neutral Good
Race: Elf
Class: Dragon Shaman (Force)
Level:10
Level Equivalency:10
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 16 (18)
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 9, Reflex 7, Will 7
Hit points:72
BAB: +7/+2
Attack:+9/+4,+11/+6
Damage: Shocking Flaming Elven Courtblade of Dragon's Bane (1d10+2d6+3), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2)
AC:25 Elven Chain 4, Amulet of Natural Armor (+1), Bracers of Shielding (+2), Natural Armor 1, Deflecting Force (+3)
Features: Deflecting Force, Draconic Aura +3, Totem Dragon(Force),
Draconic Adaptation, Acid Breath Weapon (5d6 15ft Cone, DC 20 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 1
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Diplomacy)
Skills: Hide (14+5+4+3), Move Silently (13+5+4), Diplomacy (9+3+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Boots of Elvenkind, Gauntlets of Ogreâs Strength
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness




Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12

shojen123
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shojen123
1,290 posts
Nomad

how many feats do i get i lost my char sheet

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I forgot about my Feat.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

heres an old version I found in my bin

Name:Sev
Player: Dragon
Age: 32
Sex: Male
Looks: 6'7 269 lbs short brown hair lightly tanned scaly skin
Raceragon Born
Class:Barbarian
Level:6
Level Equivalency:6
Attributes:Strength(18), Dexterity(12),Constitution(16),Intelligence(12),Wisdom(10),Charisma(12)
Saves:Fortitude(8),Reflex(3),Will(2)
Hit points:62
Attack9,4(6,2)
Damaged12+5+1d6)
Armor Class17)
Feats: Power attack, Cleave, Great Cleave
Skills: Intimidate
Equipment:300 gp and Adventurer's Kit GreatAxe of shock, +2 chainshirt
breath weapon damage 3d8 range 60 feet, fast movement, illiteracy, rage2/day, uncanny dodge, trap sense +2, improved uncanny dodge,.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Neutral Good
Race: Elf
Class: Dragon Shaman (Force)
Level:10
Level Equivalency:10
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 16 (18)
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 9, Reflex 7, Will 7
Hit points:72
BAB: +7/+2
Attack:+9/+4,+11/+6
Damage: Shocking Flaming Elven Courtblade of Dragon's Bane (1d10+2d6+3), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2)
AC:25 Elven Chain 4, Amulet of Natural Armor (+1), Bracers of Shielding (+2), Natural Armor 1, Deflecting Force (+3)
Features: Deflecting Force, Draconic Aura +3, Totem Dragon(Force),
Draconic Adaptation, Acid Breath Weapon (5d6 15ft Cone, DC 20 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 1
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Diplomacy), Weapon Focus (Courtblade)
Skills: Hide (14+5+4+3), Move Silently (13+5+4), Diplomacy (9+3+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Boots of Elvenkind, Gauntlets of Ogreâs Strength
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness




Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I got 10 more HP.
I'm putting one level in assassin and one in fighter.


--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Description: Shaven head; clean-shaven; black eyes; deep tan; tattoos on torso, legs, head/neck(but not face); lithe; piercings in his ears and chin; 5'10.
Race: Human
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/4 Fighter/3 Assassin.
Level Equivalency: 10.
Alignment: Lawful Evil.
Deity: None.
Languages: Common, Draconic, Elven, Giant, Goblin, Undercommon, Dwarven, Ignan, Aquan, Terran, Auran, Orc.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 15[+2]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 52/52.
Attack Bonus: +13
Damage Bonus: +4
Base Attack Bonus: +9
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Chain Shirt[+4].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: ******* Sword[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit.
GP: 0.
-------Feats/Spells/Abilities/Etc.------------
Feats: Power Attack, Combat Expertise, Dodge, Mobility, Point Blank Shot, Run, Exotic Weapon Proficiency.
Class Feats: Sneak Attack[+3d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+2], Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency.
Skills: Balance[6+2], Hide[7], Spot[6], Bluff[6+2], Disguise[6+2], Climb[6+2], Escape Artist[6+2], Jump[6+2], Forgery[6], Intimidate[6+2+2], Listen[6], Move Silently[8], Search[6], Sense Motive[6], Sleight of Hand[6+2], Open Lock[6], Swim[6], Tumble[6], Use Rope[6+2], Ride[6], Disable Device[6], Diplomacy[6], Speak Language[9], Gather Information[6].
Spells: Disguise Self, Sleep, Obscuring Mist, Spider Climb, Pass Without Trace.

There we go.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Thats fine with me.

shojen123
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shojen123
1,290 posts
Nomad

do you guys think i should put my first level of dd in

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

I don't care dbs want me to play hidan

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