ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

that was an old form of your sheet it needs to be leveled up.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

LOL if i took Leadership I could have a small platoon following me....

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm going to keep Neri's sheet on record for you, Noobs.

Name: Nerisatra (Neri) Woodsoul
Player: SN
Age:130
Sex:F
Looks:Medium-long Blonde hair, 5'6", 84 lbs, Hazel eyes w/ hints of green
Alignment: Chaotic Good
Race:Elf
Class: Ranger 7, Wizard 1, Arcane Archer 2
Level:10
Level Equivalency:10
---------------Attributes----------------
Strength(Str):16(+3)
Dexterity(Dex):21(+5)
Constitution(Con):11(0)
Intelligence(Int):13(+1)
Wisdom(Wis):13(+1)
Charisma(Cha):15(+2)
--------------Saves--------------
Fortitude+6
Reflex+13
Will+5
------------HP,armor, feats, skills------------------
Hit points:67
BAB:+10/+5
Attack: +15/+10 (Ranged), +13/+8 (Melee)
Damage:Longsword(1-8+3),Frostburn(1-8+5 +1-6 fire +1-6 cold) DS
(1d8/1d8)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Favored Enemy (Monstrous Humanoid)
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.)
Endurance (+4 to all endurance checks, such as fatigue)
Precise Shot (no -4 penalty for shooting into melee)
Animal Companion(Wolf)
Manyshot
Familiar (Raven)
Woodland Stride
Enhance Arrow +1
Imbue Arrow
Diehard
Skills:Heal(2),Handle Animal(5),Ride(4),Survival(9),Wild Empathy(4), Spot(4), Jump(6), Move Silently(4), Knowledge(Geo)(8), Knowledge(Nat)(9), Swim (2), Use Rope (2)
---------------Equipment----------------
Crescent Scythe,Frostburn, Longsword, Hvy. Steel Shield, Studded Leather, Cloak of Elvenkind (+5 hide) Adventurer's Kit, Gloves of Dexterity[+2]

Wizard Spells:
Lvl 0: All, 4/day
Lvl 1: True Strike, Magic Missle, Enlarge Person, 2/day

Ranger Spells:
Lvl 1: 2/day
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I can switch out Diehard for Leadership if you want, just no Cohort for leveling's sake.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Does the 21 Cha still apply? If so, yes switch it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, it is back to 15, but Mord can't tell the difference. Through his eyes, she has 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
Cha.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

But I thought DBS was DM now :<

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Name:Hidan of The Moutian Tribe Favored of All the Gods
Player:ThorRatFox
Age:21
Sex:M
Deity:all the gods
Looks:9'10"
Alignment:True Neutral
Race:Goliath
Class:Favoured Soul
Level:9
Level Equivalency:10
Attributes:
Str 22
Dex 15
Con 16
Int 14
Wis 14
Cha 18
Saves:Fortitude(9),Reflex(8),Will(8)
Hit points:91
Attack:+15,10 melee (+8 ranged)
DamageLg +2Goliath Great Hammerof shock and flame 3d6+11+2d6)
AC:22(+2 Full Plate)
Feats:Improved Initiative, Deity's Weapon Focus(GGH), Improved unarmed strike,improved grapple,Power attack
Skillsiplomacy(12), Sense Motive(12), Heal(12) Spell craft (12), Bluff (12)
Equipment Adventurers Kit,+2 fullplate, Gauntlets of giant STR+2
Spells Known
0 level
Create Water
Cure Minor
Detect Poison
Mending
Read Magic
Guidance
Resistance
Inflict MInor
1st Level
Cure Light
Bless
Bane
Shield of Faith
Remove Fear
Inflict Light
Bless water
2nd level
Cure moderate
remove paralysis
Bull Strength
Hold Person
Make Whole
Inflict Moderate
3rd
Cure Serious
Create Food and Water
Searing light
Remove Disease
Inflict serious
Remove Paralysis
4th
Cure Critical Wounds
Divine Power
Resotration

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I just found a spell called mindrape, tell me that is not awesome.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

DBS, could this castle be our base of operations O_o

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Atleast temporarily?

shojen123
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shojen123
1,290 posts
Nomad

Name:Sargus
Human
Sorceror 10
Chaotic Neutral
Looks: Tall , Dark Hair, Tan Skin, Slim
Player: Shojen123
Hit Points:27
STR: 10
DEX: 13
CON: 16
INT: 15
WIS: 9
CHA: 18
AC: 16
BAB +2
Fort: +5
Ref: +1
Will: +3
Familiarseudodragon (bob)
Feats: spell focus (evocation),improved familiar, toughness x2
Skills: Concentration 7, Gather information 2, Knowledge (Arcana) 10, Sleight of Hand 7, Spellcraft 6
Abilities:
Gear: Adventure Gear, Bracers of Protection +2, Ring of Protection +1, Masterwork Dagger (d4, crit 19-20), Masterwork Light Crossbow (d8, crit 19-20)
Spells:

Level 0 all

1st level
mage armor
fist of stone
enlarge person
spectral hand
color spray

2nd level
bulls strength
edmonds tentacles
bears endurance
flaming sphere

3rd level
vampiric touch
fireball
phantom steed

4th level
stoneskin
phantasmal killer

5th level
mage's faithful hound

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The Leader . . . Modifier Has a familiar, special mount, or animal companion â"2


since i have both a familiar AND animal companion, would that still be a -2 or would it be a -4?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

If you are seriously taking Leadership, I might as well take it, too. I barely passed up taking it.

Would Vrocshar count as a Familiar or not? He can't really fight.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yes he do, and Noobs -4.

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