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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, it levels on its own. any experience you make, multiply it by it's level divided by youres (so 8/10), and that is how much experience it gets without vampiring your own.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DBS, can we have a ruling on the Cohort xp?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Noobs is right,

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Divide the cohortâs level by the level of the PC with whom he or she is associated (the character with the Leadership feat who attracted the cohort). Multiply this result by the total XP awarded to the PC and add that number of experience points to the cohortâs total.


copied right off the feat desc
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Okay. The only reason I didn't have a Cohort is that I'm an idiot.......
Give me a minute to make one.

What is my Cohort score?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yours is 12, and so is Noobs.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

would aura of good (imagine an omnipresent detect evil check) root out holladay as a Tiefling?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Perfect.

Crudak Silverscale
Male Half-Dragon(Silver) Bugbear
Class: Humanoid 3, Dragon Shaman (Gold) 1
ECL: 8
Lawful Good
Representing DesertHyena(or Dragonblaze052)
Size: Medium
Height: 7' 5"
Weight: 260 lb
Skin: Silver
Eyes: Silver
Hair: White

Strength 26 (+8)
Dexterity 12 (+1)
Constitution 20 (+5)
Intelligence 18 (+4)
Wisdom 10 (0)
Charisma 14 (+2)

Hit Points: 53
BAB: +2
Attack (Melee): +10
Attack (Ranged): +1


Armor Class: 25
Initiative modifier: +1
Fortitude save: +8
Reflex save: +4
Will save: +3

Grapple check: +10

Languages: Common, Draconic, Elven, Giant, Goblin, Orc

Darkvision 60 ft, Water Breathing, Immunity to Cold, Sleep and Paralysis

Ice Breath 2/day (6d8, 30 ft Cone, reflex ½, DC 18, 1d4 between uses), Spiked Gauntlet (1d4, light, piercing) Morning Star (1d8, one-handed, bludgeoning, piercing), Heavy Crossbow (1d10, crit 19-20, piercing), Claw (1d4, slashing), Bite (1d6, piercing)

Draconic Aura (+1): Insight, Presence, Power

Feats: Maximize Breath, Extra Exhalation

Equipment: Breastplate, Lrg Steel Shield, Morning Star, Heavy Crossbow


Traits:
Appraise Int 15 = +11+4
Diplomacy Cha 13 = +11+2
Gather Information Cha 13 = +11+2
Heal Wis 10 = +10
Hide Dex* 5 = +1 +4
Intimidate Cha 6 = +2 +4
Knowledge (Arcana) Int 15 = +11 +4
Knowledge (Nature) Int 15 = +11 +4
Move Silently Dex* 11 = +2 +4 +5
Sense Motive Wis 10 = +10
Survival Wis 10 = +10
* = check penalty for wearing armor
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I forget, and am to lazy to find it, what does aura of good do.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Aura of Good or Evil(Ex):The power of a crusaderâs aura of good (see the detect goodspell) is equal to her crusader level.

Detect Evil or Good(Sp):At will, a crusader can use detect evil, as the spell.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No, bugbears, just like no minotaur, or other things like that, I do have to draw the line on somethings.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Tieflings don't have Auras of Evil, atleast I don't think so.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well that wouldn't do you jack krap for detecting there race, but it would help you find out two members of your party are evil.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hey DB, link to the site you used to make that one?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Why no Bugbears? I already put the LA and racial dice in.

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