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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

oh well it might make interesting CI


Is that even worth it, fighting each other for nothing? Also, Crusader. Paladin minus the patience and honor.
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

"hopefully he will put up some sort of a fight"

Holladay15
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Holladay15
3,671 posts
Nomad

Can we also, go start dark? While everyone is awake

" yes, im with remiel how much is the payment?"

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Hidan>crusader

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Also, Crusader. Paladin minus the patience and honor.

To be fair, you're the one who brought in the crusader cohort, after the evil characters were introduced. They should get along with Neri and Mord without anyone getting murdered, since Neri and Mord owe the assassins big for saving Neri from the orcs.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

" yes, im with remiel how much is the payment?"
"What the hell? When you'd get, tch get away."
Devils speak Infernal, and demons speak Abyssal I believe.
I thought it was the other way around, "The pay ain't bad, we get 100 PP a piece and anything we find we can keep."
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Wait Dbs sort this out for me am i an assassin or am i just here

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Every assassin team comes, with three, a infiltrator, and magic user, and a healer.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

K Just checking

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"The pay ain't bad, we get 100 PP a piece and anything we find we can keep."

"Does this seem suspicious to anyone else? That is a very high price for a mere merchant who angered too many people. Why not just hire a bunch of thugs? Who is this merchant, exactly?"
Holladay15
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Holladay15
3,671 posts
Nomad

Am i part of this 3?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well whats everyone else doing.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Bottom of 2789.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hidan>Crusader


If the Crusader dies, half the party will end up dead, probably the Goodies. One evil character creates an entire shift in the whole party dynamics.

hey should get along with Neri and Mord without anyone getting murdered, since Neri and Mord owe the assassins big for saving Neri from the orcs.


Neri can only go so far to contrl Ereliel; his duties are to Corellon first, then to himself and those around him. Neri's obligations and standings ndo not apply to him, so like I said before half of us could end up dead if he finds a whiff of Evil. I know I created him after the evil characters were already here, but I just created him for humor and as a loyal protector if anything.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Neri can only go so far to contrl Ereliel; his duties are to Corellon first, then to himself and those around him. Neri's obligations and standings ndo not apply to him, so like I said before half of us could end up dead if he finds a whiff of Evil. I know I created him after the evil characters were already here, but I just created him for humor and as a loyal protector if anything.

If he's that inflexible, then it probably was a bad idea to bring him in when you knew there were evil people in the party.
SO...how can we deal with the crusader? You're not willing to replace him with anyone more friendly?
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