ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

To be fair, you're the one who brought in what's basically a bloodthirsty paladin when you knew there would be evil folks in the group now.


To be fair. this thread and Darkside exist for a reason. Apparently that point has been lost completely.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well sorry I should have been more specific earlier on what he heard, but he couldn't even understand the others they were speaking giant.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

but he couldn't even understand the others they were speaking giant.


I don't care about the Giant portion, I just don't undertsand how he wouldn't hear. Unless we're talking about a Citadel or large Fortress here, a Tower could be mmaybe 15-25 feet wide. That is not very far, and I don't undertstanmd why the Raven would be very secretive about it for no clear reason.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

It wasn't secretive, it told him while on his shoulder next to his ear, and the tower is pretty big, it had a sparring ring, and still had more room, this place isn't exactly small.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

You were leaning against the edge. S'roc, posing as a carrion bird, would be maybe 8-10 feet away. since there is Hundreds of dead Orcs and goblins just laying around, it wouldn't be suspicious foir a bird taking a rest.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You said he was on the other end I imagined him on the taller part of the tower where the door is, as for the evil characters Drake is really the diet coke of evil.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I said he was watching them from a rampart, actually. Why would he be on the complete other end if he's trying to watch/overhear?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well either way still a decent distance and the bird was right next to his ear, even Hidan and Remiel didn't hear much they weren't even sure if the bird said anything until Drrake spoke.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

*cough cough* Backtracking AFTER all the RP happened....*cough*

Why can't he infer that the job and the pay mentionedare linked? he isn't stupid.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

To be fair. this thread and Darkside exist for a reason. Apparently that point has been lost completely.

To clarify: you're saying you would like me to transfer Hyperion back to this game, and get rid of the assassin?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Whats his wisdom, and anyway I told you earlier that S'roc only heard a few words.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I don't have a problem with the Assassin, just one evil character comes in and suddenly half the dam party is evil. Wow.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Well being true neutral is a problem cause i couldn't do ****

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

10 Wis, 18 Intelligence. I'm pretty sure he could put 1 and 2 together, also considering the hints Drake said.

Well being true neutral is a problem cause i couldn't do ****


I'm sorry??
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I don't have a problem with the Assassin, just one evil character comes in and suddenly half the dam party is evil. Wow.

That's not my fault, but I will get rid of Remiel and replace Hyperion. The problem is that it might make things worse, and do nothing but tip the balance of power towards good instead of evil in the party. It will end in blood to have two(or any, really) characters violently opposed to evil in a party with evil characters. If Hyperion comes back, and Ereliel stays, we'll probably have to get rid of every evil character.
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