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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Snarls and leaves.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Yeah yeah, snarl all you want won't change a thing."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Remiel watches cautiously.
"I know you do not take well to threats, but perhaps you should not give the female elf any more drugs. It is not a good idea to do so in the first place, and apparently her...what do you call them? Male-friend highly disapproves. It seems to me that he is far more talk than he is action, and angered too easily, but even so we should not provoke our new team-mates."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"If it makes you feel any better I tried to get it out of her system, but she ran away before I could try."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Mord already left.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Personally, I do not care. I am just saying that it might be best not to enflame the male, although that seems to be a near-impossible task. Anything involving his mate and he flies off into a rage."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"I still don't see the problem, she should be fine in just s few hours, hell probably less, bloody elves can snap out of most hazes fairly quickly."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I see relatively little problem here but that the mate clearly disapproves. He is far too controlling. He should learn to let her make her own choices. Even so, we should back off for the time being, at least until she has a chance to explain the situation to him."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Besides, she tried to do the same thing with me, I barely began to feel the affects of the feywine she gave me but I could tell it would have been bad."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Yeah there's a fine line between overprotective and controlling."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I might not have RP'd him correctly, I'm still not sure how or even if he has changed :/

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I think you did fine, Mord does become an angry annoying bunghole when it's something involving Neri, but yeah three hours later Neri is freed from the effects of the Sannish.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

By the time that the Sannish wears off, Remiel has returned to his room, which as usual is heavily secured.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Drake is still on his spot, on the tower.

Holladay15
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Holladay15
3,671 posts
Nomad

Hola amigos

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