ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The Elves talk for many hours if left undisturbed.

Hyper, you are innocent compared to me.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Fist of stone opens it again more forcefully, and holds it open, "I said I have some details of where the artifact could be," he says now irritated. Sorry for the wait I was getting a snack and a tasty beverage to was it down with.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Flinnick slams it before he can say anything.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Fist of stone opens it again more forcefully, and holds it open, "I said I have some details of where the artifact could be," he says now irritated. Sorry for the wait I was getting a snack and a tasty beverage to was it down with.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Remiel comes to see what all the noise was, and melts into the shadows to watch when he sees Mord and Drake in the same area.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I've never ninja'd myself inside of a DP before.......

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

With fist of stone active he has a 22 STR. Compared to me your all saints.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I've never ninja'd myself inside of a DP before.......

Yeah...my mind is just a little bit sicker than yours.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I would like to direct you to the emboldened figure.


Flinnick, Son of Grishna
Male Half-Dragon(Silver) Wood Elf
Class: Dragon Shaman (Gold) 5
ECL: 8
Lawful Good
Representing: Dragonâs Cohort
Size: Medium
Height: 5â 11â
Weight: 145 lb
Skin: Silvery Sheen
Eyes: Silver
Hair: Pale Gold

Strength 24 (+7)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 10 (0)
Wisdom 16 (+3)
Charisma 10 (0)

Hit Points: 52
BAB: +3
Attack (Melee): +10
Attack (Ranged): +3


Armor Class: 22
Initiative modifier: +0
Fortitude save: +8
Reflex save: +5
Will save: +7

Grapple check: +10

Languages: Common, Draconic, Elven

Traits: Darkvision, Water Breathing, Immunity to Fire, Sleep and Paralysis, +2 racial saving throw bonus against enchantment spells or effects

Ice Breath 2/day (6d8, 30 ft Cone, reflex ½, DC 17, 1d4 between uses), Fire Breath (2d6, 15 ft Cone, reflex ½, DC 17, 1d4 between uses), Morning Star (1d8, one-handed, bludgeoning, piercing), Composite Longbow (1d8+2, crit 19-20, piercing), Claw (1d4, slashing), Bite (1d6, piercing)

Draconic Aura (+2): Insight, Presence, Power, Vigor

Feats: Maximize Breath, Extra Exhalation, Skill Focus (Swim)

Equipment: Elven Mail, Lrg Steel Shield, Morning Star, Heavy Crossbow


Skills: Swim (8 +7 +3), Climb (7 +7)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I've never ninja'd myself inside of a DP before.......
Nice, I do believe they call that a sandwich.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So with his left arm there about even so it's kind of a stale mate pushing the door open.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, Hyper, are you to say you were the ninja in the middle of this particular DP?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

How are they even!?!?!?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So, Hyper, are you to say you were the ninja in the middle of this particular DP?
A lolicon's wet dream
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Member the demonic graft gives him a +2 STR to his left arm.

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