ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Keeping said 8, Do you agree to this?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Failed link.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

cut off the l on the end somehow. Corrected.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Nd this is for who?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Give me a link to the other tables needed and I just might do it could make things more interesting.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hey, can I make my weapons magical, DBS?
I was thinking a Keen Shocking Burst Falchion, Dancing Hand-and-a-Half Sword, and a Wounding Distance Heavy Crossbow.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dancing Hand-and-a-Half Sword, and a Wounding Distance Heavy Crossbow.
Denied
Keen Shocking Burst Falchion,
Approved.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

From where you are you can see several cabins and what appears to be a tannery.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Intelligence
Wisdom
Con.. This could be bad D:
^the disorders table is quite scary D:
Dexterity.
Strength

This could get VERY interesting..... If you suddenly start getting nat20's.... *Shiver*

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Go to the tannery.

I don't think DH would approve of these tables.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If your willing to take the good and the bad I'll do it, this goes for all of you, and remember one of the ultimate rules don't whine at the GM if he gave you fair warning, I will roll before I even look at them, and Noobs, I found the links myself.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Only one I was personally interested in was Charisma... Some of the stuff on there could be very harmful, so nevermind.

Give me a link to the other tables needed and I just might do it could make things more interesting.


^you told me to
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

This cabin has no doors, but its many windows
provide excellent ventilation. Even so, however, a
nauseating stench wafts through the building. In
the corner stand two barrels one large and one
small. A clay pit filled with pungent, murky, brown
water fills the central area. A pole spans the pit just
below the water s surface, and several animal hides
are draped over it, submerged in the liquid.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And nobody is in there?

I would like to roll that table for one of my Fighters. Would you mind doing it or should I do it for you?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Which table, your all alone.

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