ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No sh!t, you convert the 2 d13's into their card equivalent

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I want to know how we judge the cost.

I was thinking something like this method for the cost.

Hm..... 13 cards in a deck not including suits, why not actually play authentic Poker? Roll 2 d13 (custom roller) for each player, have a flop, turn, river, and just leave out suits as that would make it too complicated.

Well...ahh...I do think that would be complicated. If you want to try that method, and run it yourself, I'm willing to try playing it, but not running it. Heh.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

How about a scale of 1-100?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How about a scale of 1-100?

That might work. We'll try that next round.

We still need an action from Drake and Neri.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I said raise.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'd be willing to run it, I could even include suits if you want.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

All right, so we just need an action from Neri.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"And I will raise you, Drake."
What happens if everyone folds? There is no 'ot'... Secret from the lowest hand?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'd be willing to run it, I could even include suits if you want.

All right, you can run it after this one.

Right now, here are the things.

Neri: No action yet.
Drake: Raised(3)
Mord: Raised(3)
Angel: Raised(3)
Rem: Folded(Big Blind)
Mikami: Folded(Nothing).
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Who won?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

There is no 'ot'... Secret from the lowest hand?

Actually, there are blinds.

Neri: Raised(6).
Drake: Raised(5)
Mord: Raised(2)
Angel: Raised(4)
Rem: Folded(Big Blind)
Mikami: Folded(Nothing).

So Drake, Mord, and Angel are still in it, they can either call Neri or fold.
You can raise up to 3 per turn, if unspecified then you will raise 1.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"I call." And I thought you said, Drake has the big blind, Mord has small blind.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord raises and Angel, still confused, does the same.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Neri: Call/Fold/Raise(6).
Drake: C/F/R(6)
Mord: C/F/R(7)
Angel: Raised(8)

"I call." And I thought you said, Drake has the big blind, Mord has small blind.

Yep, but the blind is irrelevant now that they have raised and whatnot. It's a given.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I guess I'll raise.

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