Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Yes, you did say fully stocked. To be specific, you said there was 'an Armory with (2) of everything in the PH' back when we pwn'd all the goblins & Orcs
Thor did not me.
ast night when I asked about the facilites you mentioned plural 'Armories', so there is at least 1 fully stocked Armory and 1-2 more.
While you were out there have been renovations done on the castle, cause this is so much more than what Thor's original castle had. Yup Drake's minions under orders have been renovating this place.
Along with kitchens, sparring rooms, libraries, meditation rooms, dining rooms, ball rooms, animal habitats, four towers two of them armories, the other two for misc storage, and of course what ever you want in your own wings. The married elves count as one.
page 3887. So if it's being 'renovated', how does it not have a stocked Armory?
Does the castle have a Moat, and how large is the cleared area around the Castle?
Does the castle have a Moat, and how large is the cleared area around the Castle?
Not yet, and pretty big you guys are kinda in the middle of nowhere.
page 3887. So if it's being 'renovated', how does it not have a stocked Armory?
They have not had the time, (or funds) to fully stock it, hell there even coming up short to finish it.
Along with kitchens, sparring rooms, libraries, meditation rooms, dining rooms, ball rooms, animal habitats, four towers two of them armories, the other two for misc storage, and of course what ever you want in your own wings.Ã The married elves count as one.
I know what I said, and I more than tripled what Thor originally had, so you can fit your selves and your minions.
By God, you said there was a decent-size Forest nearby (where Drake and Kil got the epicly sized Boar), and if we don't even have shovels, what kind of Defence are we trying to run here?
By God, you said there was a decent-size Forest nearby (where Drake and Kil got the epicly sized Boar), and if we don't even have shovels, what kind of Defence are we trying to run here?
Not the best idea to send them to get wood from there, and you actually don't have shovels, it's weird.
Well the forest to the south east has some natural defenses in there, and Drakes guys already did most of the renovating, but he'll still help with the defenses.