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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And I suggest you don't send wave after wave of bull**** at your players and expect them to enjoy it.
I'm not all tha has happened so far is the sword.
And if the rumors are just that, then the giants don't exist to be hated.
Again find out anf you'll know.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'm out for the day.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, everything leading up to the sword.
First, you forced me to get rid of every other melee weapon.
Then, you knocked Mord's sword away and denied him any chance to catch it.
Next, you trapped it in the slime.
The third idea I had was if it was sonic energy (I asked if it was like Venom) and you said no, it wasn't.
It turns out, yes it was.
Since I had tried so many other things, the solution destroyed him.
You raised prices so high and took away all of our money so he couldn't fix him.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

First, you forced me to get rid of every other melee weapon.
That is still a mystery to even me.
Then, you knocked Mord's sword away and denied him any chance to catch it.
Thats cause there wasn't a chance for him to catch it.
Next, you trapped it in the slime.
Bad rolls.
The third idea I had was if it was sonic energy (I asked if it was like Venom) and you said no, it wasn't.
You weren't specific, so I wasn't sure what you meant.
Since I had tried so many other things, the solution destroyed him.
Again bad luck and apparently miscommunication.
You raised prices so high and took away all of our money so he couldn't fix him.
There is a reason for that.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You weren't specific, so I wasn't sure what you meant.

Venom has two weaknesses in total. Other symbiotes that are descended from him (grand total of Carnage and Toxin) can find him and read his mind and he is weak to loud noises. That is very specific...
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hai guize, I'm back.
I read through the pages I missed and I still see no story for me!
Dibs, I thought you said you prepared for this...if so, could you start me off on that separate thing now?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs, I thought you said you prepared for this...if so, could you start me off on that separate thing now?
Sorry I don't know Rem that well and I am having trouble getting a hook for him.
Venom has two weaknesses in total. Other symbiotes that are descended from him (grand total of Carnage and Toxin) can find him and read his mind and he is weak to loud noises. That is very specific...
I thought you meant as in it is a symbiotes, and besides I couldn't tell you straight up.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Sorry I don't know Rem that well and I am having trouble getting a hook for him.

What type of adventure are you trying to lead him into?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What type of adventure are you trying to lead him into?
I was trying to use him to set up for the next campaign. Something along the lines of strange creatures sighted near the castle but not your usual strange.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

When all's said and done, I think I'd rather be with the rest of the group. It would be easier for everybody if we reunited.
I was just playing my character when I said I didn't want to go.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Allow her a temp char. That would be the best way.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Allow her a temp char. That would be the best way.
I am trying but can't find a hole for her to fill.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What do you mean by that? Why does she need a hole and what is a hole, anyway?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What do you mean by that? Why does she need a hole and what is a hole, anyway?
Something for her to fit in with.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

.......explainwhatitisdontjustrephrasewhata****ingholeis.......

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