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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She came in third.

No possible way.

Dibs, stop abusing your powers. No aliens abducted Rem, so just drop it.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

True, that was my bad.
But there are no aliens in Lords of Madness. There are aberrations, beholders, mind flayers, etc. but no extraterrestrials.
Aberrations are either one of two things in D&D ancient creatures or aliens it says so in the opening pages.
What are you even talking about now?
Back then me and Thor despised the romance.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No possible way.
She wasn't the only one with a high cha. I rolled and added the CHA bonus and that was what place they got.
Dibs, stop abusing your powers. No aliens abducted Rem, so just drop it.
I'm not I'm setting it up cause I've been wanting to try something with Aberrations.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Crap I have to go.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Oh, and Neri bought a Buckler shield at some point.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Aberrations are either one of two things in D&D ancient creatures or aliens it says so in the opening pages.

Well, we don't want to have aliens in the game.
I mean, the players should have a little bit of power. The DM doesn't have a monopoly.

Back then me and Thor despised the romance.

That doesn't mean you can take it out on us that way.
You can create a new game if you don't like the way we're using this one, and we can find a new DM.
DesertHyena
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DesertHyena
2,886 posts
Peasant

So, what happened to this game, and you know we just hit 40,000 posts?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So, what happened to this game

Well, mostly that the DM is rarely here, and when he is, we spend most of the time arguing with him.


you know we just hit 40,000 posts?

Cool.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, he just got back. We can continue, now.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yo I am back, and fine we can save the aberrations for some other time, that what Rem was originally gonna do fight of a few encroaching Aberrations.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yo I am back, and fine we can save the aberrations for some other time, that what Rem was originally gonna do fight of a few encroaching Aberrations.

Once again, aberrations =/= extraterrestrials from outer space.

SO, what's next at the festival?
Don't tell me they talk Rem into participating in an event, because that will require either torture or another favor from Angel. xP Just kidding, I actually think it'd be interesting if he tried(not that he really excels in anything, he's more like a jack of all trades), but I think it would be more interesting to see the rest of you trying to convince him to sign up.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well what would he like to do cause right now it is, I think 7, and the festival is almost over.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I also think there is no way Angel lost....... -_-

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well what would he like to do cause right now it is, I think 7, and the festival is almost over.

Welp, he does have the Run feat, and 18 Dexterity, so he'd probably have the best shot at some kind of race(a short sprint would be best though, because his Constitution isn't the best and the Run thing doesn't last forever). Also, a climbing contest maybe.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Welp, he does have the Run feat, and 18 Dexterity, so he'd probably have the best shot at some kind of race(a short sprint would be best though, because his Constitution isn't the best and the Run thing doesn't last forever). Also, a climbing contest maybe.
I think they have a relay race not sure.
I also think there is no way Angel lost....... -_-
She did.
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