ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord kind of completely cut himself off

Only to ******** and their ilk. Just combine his total with Neri's and have them be joint Contacts, but add the bartender in Watergate as an information contact for Mord.

Rem is very solitary so it is very unlikely he anyone would want to be his contact.

the Assassin Order.......
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

That's not fair, man. The characters' personalities shouldn't determine how many powerful friends they get. We need to get the exact same as you do, all of us need to be equal.
Well I sorta made a feat for it since he only had three. you can take it, although to get a contact CHA does effect it.
"Somehow I doubt that."
"Meh."
Hypermnestra
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Hypermnestra
26,390 posts
Nomad
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well I sorta made a feat for it since he only had three. you can take it, although to get a contact CHA does effect it.

Can I see your character sheet?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Can I see your character sheet?
It was on my thumb drive....
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It was on my thumb drive....

You're saying you do not have a single copy of your own character sheet?
It's got to be posted on the thread somewhere...
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You're saying you do not have a single copy of your own character sheet?
It's got to be posted on the thread somewhere...
I have a level 10 version.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I have a level 10 version.

*facepalm*
Wait, if you don't have any of our character sheets, then how are you even DMing? You can't see any of our attributes, feats, or skills...
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

*facepalm*
Wait, if you don't have any of our character sheets, then how are you even DMing? You can't see any of our attributes, feats, or skills...
Actually I found a your guys sheets on earlier pages by pure luck.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Actually I found a your guys sheets on earlier pages by pure luck.

In that case, then why don't you have your own?
And are they up to date?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

In that case, then why don't you have your own?
And are they up to date?
I didn't post mine, I think so, hold on let me check.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah they are.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Just in case...

Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Chaotic Good
Race: Elf
Class: Dragon Shaman (Copper)
Level:12
Level Equivalency:12
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 17
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 10, Reflex 8, Will 8
Hit points:104
BAB: +9/+4
Attack:+ 13/+8
Damage: Shocking Flaming Elven Courtblade of Dragon's Bane (1d10+2d6+3), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2) (20 arrows)
AC:21 Elven Chain 4, Bracers of Shielding (+2), Natural Armor 1
Features: Spider Climb, Draconic Aura +3, Totem Dragon(Copper),
Draconic Adaptation, Acid Breath Weapon (5d6 15ft line, DC 22 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 1, Touch of Vitality (Improved)
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Jump), Weapon Focus (Courtblade), Improved Toughness
Skills: Hide (14+5+4), Move Silently (13+3+4), Jump (12+4+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Bracers of Armor +2, Elven Mail, Vrocshar, Flaming Composite Longbow
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness




Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12


Leadership Score: 17
Followers:

Lvl 1: 3 Rogues, 2 Archers, 7 Fighters, 2 Druids, 1 Bard, 5 Dragon Shamans, 1 Ninja, 2 Barbarians, 1 Paladin of Freedom, 1 Shaman, 1 Sorceror, 1 Samurai, 1 Psion

Lvl 2: 1 Barbarian, 1 Wizard, 1 Cleric

Lvl 3: 1 Rogue

Lvl 4: 1 Fighter


Name: Nerisatra (Neri) Woodsoul
Player: SN
Age:130
Sex:F
Looks:Medium-long Blonde hair, 5'6", 84 lbs, Hazel eyes w/ hints of green
Alignment: Chaotic Good
Race:Elf
Class: Ranger 7, Wizard 1, Arcane Archer 4
Level:12
Level Equivalency:12
---------------Attributes----------------
Strength(Str):16(+3)
Dexterity(Dex):22(+6)
Constitution(Con):11(0)
Intelligence(Int):13(+1)
Wisdom(Wis):13(+1)
Charisma(Cha):15(+2)
--------------Saves--------------
Fortitude+7
Reflex+14
Will+6
------------HP,armor, feats, skills------------------
Hit points:81
BAB:+12/+7/+2
Attack: +18/+13/+8 (Ranged), +15/+10/+5 (Melee)
Damage:Longsword(1-8+3),Frostburn(1-8+5 +1-6 fire +1-6 cold)(186) CS
(1d8/1d8)
Armor Class(AC):17(19 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Favored Enemy (Monstrous Humanoid)
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.)
Endurance (+4 to all endurance checks, such as fatigue)
Precise Shot (no -4 penalty for shooting into melee)
Animal Companion(Wolf)
Manyshot
Familiar (Raven)
Woodland Stride
Enhance Arrow +2
Imbue Arrow
Diehard
Seeker Arrow
Combat Reflexes
Skills:Heal(2),Handle Animal(5),Ride(5),Survival(14),Wild Empathy(4), Spot(4), Jump(8), Move Silently(4), Knowledge(Geo)(9), Knowledge(Nat)(10), Knowledge (Dungeoneering)(7), Swim (2), Use Rope (2)
---------------Equipment----------------
Crescent Scythe,Frostburn, Longsword, Hvy. Steel Shield, Studded Leather, Cloak of Elvenkind (+5 hide) Adventurer's Kit, Gloves of Dexterity[+2]

Wizard Spells:
Lvl 0: All, 4/day
Lvl 1: True Strike, Magic Missle, Enlarge Person, 2/day

Ranger Spells:
Lvl 1: 2/day



Leadership Score: 15

Cohort: Ereliel Duskstalker, M Elf Crusader

Lvl 1: 2 Bard, 3 cleric[1 human], 2 Crusader,2 Rogue [1 Goblin]. 4 archers, 1 Wizard, 1 Fighter. +5
Lvl 2: "Sgt. Buzz" +1
Lvl 3: +1


Name: Elizabeth âAngelâ Bailey
Age: 18
Race: Half Celestial
Class: Cleric
Deity: Pelor
Domains: Healing, Glory
Alignment: Lawful Good
Level: Cleric 5
ECL: 9
Speed: 30 ft land, 60 ft flying

Hit points: 36

Str: 12
Dex: 16
Con: 16
Int: 18
Wis: 20
Cha: 23 (HAWT AS HELL)

AC: 16

Fort: +7
Ref: +4
Will: +9

Languages: Common, Celestial, Draconic, Infernal, Abyssal

Traits: Darkvision, Daylight, Smite Evil 1/day, Resist Acid/Cold/Elec 10, DR 5/Magic, SR 14, +4 poison saves, Protection from Evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Greater Turning 1/day, Healing spells cast at +1 lvl, Undead Turning 10/day, Cure Serious Wounds 1/day, Neutralize Poison 1/day

Damage: Holy Heavy Mace (1d8 + 2d6/Evil)

Feats: Improved Turning, Toughness, Extra Turning

Skills: Perform (Sing) 5.5, Perform (String Instrument) 5.5, Knowledge (Planes) 12, Knowledge (Religion) 12, Heal 12, Diplomacy 8

Equipment: Holy Heavy Mace, Leather Armor, Harp of Charming, Adventurerâs Kit, Clericâs Vestments

Spells:
Lvl 0: 10
Lvl 1: 10+1
Lvl 2: 8+1
Lvl 3: 2+1


Just a little info, Angel got her last name from my second SMI (Senior Marine Instructor) from ROTC, Master Guns.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yeah they are.

They're all at level 12?
And as for the contacts...?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

They're all at level 12?
And as for the contacts...?
Yeah except the cohorts, and What about them.
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