ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

be a wussy and heal me you wusses

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yeah heal us cause so far were the best at bringing the pain hidan just smashes everything in his way and i basically torch everything in our path while sniping sort of like our halo reach strategy

DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, I'm calling it a night, so let's try again tommorow and hopefully Hypermnestra will respond so we can finally get things moving. Good Night Everyone!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well i have already jumped outta the boat.....

DesertHyena
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DesertHyena
2,886 posts
Peasant

??? you got back in, and at this point, I'm just gonna move the game along. Everyone rows back to the Keelboat and Hidan is revived with a cure light potion. He then heals all the damage on the party. Now, I assume you leave the vicinity of the cave and finally get to the Darkmoon Vale.

What are you going to do?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I thought we were going to the Monastery???

DesertHyena
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DesertHyena
2,886 posts
Peasant

Which is located IN the Darkmoon Vale, so I ask again.

What are you going to do?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

be ready for anything to happen

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Go to Darkmoon Vale then.

Neri ponders on a name for Wolfie....

DesertHyena
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DesertHyena
2,886 posts
Peasant

I got a good name: Canis lupus, lol!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

how bout just wolfie or Kuromaru i mean we rarely us character name when referring to each other anyways

locoace3
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locoace3
15,053 posts
Nomad

i just follow the group again silently

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i just stay alert and look for something to burn

DesertHyena
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DesertHyena
2,886 posts
Peasant

Alright, do we want to continue without Hypermnestra?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well we're not doing anything besides travelling, which requires minimum effort >.>

I shay yes.

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