ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Thats what i are saying, somebody needs to carry em >.>

Well how bout you climb, anchor this rope on a rock or something, then the rest of us climb up.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well then it becomes the a use rope check

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

gammit oh well that won't spoil my good mood i finally beat splatterhouse

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

why don't you just carrie us and we can still use the skill untrained just as a pure base mod roll

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

looks at book well it says here i can lift over my head my maximum load which 267-400 lbs so i hope everyone weighs less than i can pull you up

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well i know i aint that big or we could just tie our self to you or again i say just try a straght roll how will we know if we can make it or not if we don't even try

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i can pull you up with no problem

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I am very light as an Elf >.>, and me carrying Wolfie should be well within your weight limit.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

the only real problem would be the paladin and barbarian with there armor

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Looks at book elves, weigh 85-125 lb cause your female another thing is wolfs weigh looks at book about 100 lb

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

d00d wtf.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

what do you mean sirnoobalot

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

where is DH -.-

DesertHyena
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DesertHyena
2,886 posts
Peasant

I'm on. Sorry about yesterday, my mom was sick so I had to take care of her. Ok, who all is on?(btw, you have 500 ft of rope and if you knot the rope, which halves the length, and take 10, even with a 0 Str, you can make the climb, so the only ones who need to climb are either Hidan or Mordoc).

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'm on...

won't be on for half or maybe most of tomorrow, going to bday party.

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