Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
(Turn 4, sound of dice rolling)Hidan SMASHES the ogre's flail, but the ogre pulls out a greatclub, sad day. Fel strikes at the ogre, and hits it good(7 damage). Arturo shoots and misses. Talow shoots and hits the ogre who looks to be hurting(5 damage). Neri attempts her shot, and by some miracle CRITICALLY HITS TWICE! She take out both of the ogre's eyes, killing him instantly(38 damage, 12 fire damage Madre Maria Dios)! The last ogre attacks Harshblade, and hits quite hard (14 damage). Hyperion strikes, and hits the last ogre, but doesn't quite kill him(9 damage). Harshblade swings his Longsword, and slices open the last ogre, killing him instantly(12 damage).
VICTORY! Talow has leveled up, Congratulations! What are you going to do now?
Here are the updated sheets of the characters who leveled up, but Fel and Judge still need feats:
Laftharion Harshblade -played by: Shadowjak -Barbarian (lvl 4) Alignment: Chaotic Good -Attributes: str 17(+3)/21(+4) dex 16(+3) con 12(+1)/16(+3) int 10(0) wis 10(0) cha 12(+1) -Speed 40 ft.(20 ft armor) -init +3 -grapple +7 -Fort (+5) ref (+4) wil (+1/+3) -attack +7 (both) -touch AC:13 ff AC:13 AC:18/16 -HP 42 -Feats:Illiteracy, extra rage (as found in complete warrior) +2 rage/day, Uncanny Dodge, Trap Sense +1(bonus to avoiding and finding traps), Track -rages 3/day -skills: Handle animal, Intimidate, Ride, Survival -weapons: Longsword (1d8+3 damage, +6 att., 19-20 crit chance) shortbow (20 arrows, 1d6 damage, +6 att., x3 crit, 60 ft. range) -armor: breastplate (+5 AC, 30 lbs.) Large steel shield (+2 AC, 15 lbs.) -adventurers kit, Studded leather (as backup armor)
Name: Judge Evergreene Player: Faunbard Age: 22 Sex: Male Lookseep blue eyes, about 5 11, has ruffles dirty blond hair, and is skinney Alignment:Chaotic Good Race:Human Class:Bard Level:3 Level Equivalency:3 Attributes: Str 12 Dex 12 Con 10 Int 16 Wis 9 Cha 16 Saves Fort +1, Ref +4, Will +2 Hitpoints 18 Attack +4(both) AC 14 Feats Bardic Music,countersong, fascintae, inspire courage +1, Extra Music(4 extra uses of bardic music per day) toughness(+3 hitpoints), Inspire competence(+2 to skill check) Skills Appraise, Bardic Knowledge, Bluff, Disable Device, Gather Information, Hide, Move Silently, Open Lock, Perform, Sense Motive Spells per day0)3,(1)2 Spells known 0-Read Magic, Summon Instrument, Message, Prestidigitation, Ghost Sound, Mage Hand 1-Cure Light Wounds, Sleep, Identify Equipment Short Sword(1-6, 19-20 crit) Lt Crossbow(1-8, 19-20 crit) Studded Leather(+3 AC, +5 Max dex) Thieves Tools Potion of cure light wounds Adventurer's Kit
Name:Felipe Vas XXI "Fel" Player:locoace3 Age:M Sex:34 Looks:Tall, short black hair, light scars all over face,clean shaven,average body (not muscly),broad shoulders Alignment:Chaotic Neutral Race:Half-Orc Class:Swashbuckler Level:3 Level Equivalency:3 Attributes: Str 15 Dex 16 Con 12 Int 12 Wis 8 Cha 6 Saves: Fort +4, Ref +5, Will 0 Hitpoints: 28 Attack: +5(both) AC: 16 Feats: Combat Expertise, Weapon Finesse, Grace +1 Skills: Balance, Escape Artist, Jump, Swim, Tumble, Use Rope Equipment Rapier(1-6, 18-20 crit.) Studded Leather(+3 AC, +5 Max Dex) Longbow(1-8, x3 crit.) 2 potions of Cure Light Wounds Adventurer's Kit
Name: Talow Player:sonicheroes95 Age: 14 Sex:M Looks: Black hair, blue eyes, and white skin Alignment: Chaotic Neutral Race:Halfling Class:Rouge Level:2 Level Equivalency:2 Attributes: Str 9 Dex 18 Con 10 Int 16 Wis 10 Cha 10 Saves:Fortitude(1),Reflex(7),Will(0) Hit points:10 Attack:+1 melee (+5 ranged) DamageShortbow 1-6 x3 crit or short sword 1-6 19-20 crit) AC:17 Feats:Stealthy(bonus to Hide/Move Silently) Skillsisable Device, Hide, Listen, Move Silently, Open Lock, Search, Sense Motive, Spot, Swim, Tumble, Use Rope Equipment Adventurers Kit, Studded Leather, 4 potions of cure light wounds