ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3747653
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

get out my short sword and try to stab an ogre in the head.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

five foot step then attack maybe we should take one alive

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Ok.

(Turn 4, sound of dice rolling)Hidan SMASHES the ogre's flail, but the ogre pulls out a greatclub, sad day. Fel strikes at the ogre, and hits it good(7 damage). Arturo shoots and misses. Talow shoots and hits the ogre who looks to be hurting(5 damage). Neri attempts her shot, and by some miracle CRITICALLY HITS TWICE! She take out both of the ogre's eyes, killing him instantly(38 damage, 12 fire damage Madre Maria Dios)! The last ogre attacks Harshblade, and hits quite hard (14 damage). Hyperion strikes, and hits the last ogre, but doesn't quite kill him(9 damage). Harshblade swings his Longsword, and slices open the last ogre, killing him instantly(12 damage).

VICTORY! Talow has leveled up, Congratulations! What are you going to do now?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

"my name's talow, so, what are yours, and do you need any help, since i sorta owe you for saving my life."

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

oops, I'm sorry, Judge, Fel, and Harshblade have also leveled up.

locoace3
offline
locoace3
15,053 posts
Nomad

sit back eyeing the little halfling

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

i wasn't shooting i was slashing

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

I pull my arrows from it's skull and take the largest Ogre's teeth as a trophy :P

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

I Grab a flail

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

and its madre de dios

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Lo siento, DBLACKSTAR.
btw, Fel and Judge, you get a feat, so tell me what you pick.

locoace3
offline
locoace3
15,053 posts
Nomad

uhm...?

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Here are the updated sheets of the characters who leveled up, but Fel and Judge still need feats:

Laftharion Harshblade
-played by: Shadowjak
-Barbarian (lvl 4)
Alignment: Chaotic Good
-Attributes:
str 17(+3)/21(+4)
dex 16(+3)
con 12(+1)/16(+3)
int 10(0)
wis 10(0)
cha 12(+1)
-Speed 40 ft.(20 ft armor)
-init +3
-grapple +7
-Fort (+5) ref (+4) wil (+1/+3)
-attack +7 (both)
-touch AC:13 ff AC:13 AC:18/16
-HP 42
-Feats:Illiteracy, extra rage (as found in complete warrior) +2 rage/day, Uncanny Dodge, Trap Sense +1(bonus to avoiding and finding traps), Track
-rages 3/day
-skills: Handle animal, Intimidate, Ride, Survival
-weapons: Longsword (1d8+3 damage, +6 att., 19-20 crit chance) shortbow (20 arrows, 1d6 damage, +6 att., x3 crit, 60 ft. range)
-armor: breastplate (+5 AC, 30 lbs.) Large steel shield (+2 AC, 15 lbs.)
-adventurers kit, Studded leather (as backup armor)


Name: Judge Evergreene
Player: Faunbard
Age: 22
Sex: Male
Lookseep blue eyes, about 5 11, has ruffles dirty blond hair, and is skinney
Alignment:Chaotic Good
Race:Human
Class:Bard
Level:3
Level Equivalency:3
Attributes:
Str 12
Dex 12
Con 10
Int 16
Wis 9
Cha 16
Saves Fort +1, Ref +4, Will +2
Hitpoints 18
Attack +4(both)
AC 14
Feats Bardic Music,countersong, fascintae, inspire courage +1, Extra Music(4 extra uses of bardic music per day) toughness(+3 hitpoints), Inspire competence(+2 to skill check)
Skills Appraise, Bardic Knowledge, Bluff, Disable Device, Gather Information, Hide, Move Silently, Open Lock, Perform, Sense Motive
Spells per day0)3,(1)2
Spells known
0-Read Magic, Summon Instrument, Message, Prestidigitation, Ghost Sound, Mage Hand
1-Cure Light Wounds, Sleep, Identify
Equipment
Short Sword(1-6, 19-20 crit)
Lt Crossbow(1-8, 19-20 crit)
Studded Leather(+3 AC, +5 Max dex)
Thieves Tools
Potion of cure light wounds
Adventurer's Kit


Name:Felipe Vas XXI "Fel"
Player:locoace3
Age:M
Sex:34
Looks:Tall, short black hair, light scars all over face,clean shaven,average body (not muscly),broad shoulders
Alignment:Chaotic Neutral
Race:Half-Orc
Class:Swashbuckler
Level:3
Level Equivalency:3
Attributes:
Str 15
Dex 16
Con 12
Int 12
Wis 8
Cha 6
Saves: Fort +4, Ref +5, Will 0
Hitpoints: 28
Attack: +5(both)
AC: 16
Feats: Combat Expertise, Weapon Finesse, Grace +1
Skills: Balance, Escape Artist, Jump, Swim, Tumble, Use Rope
Equipment
Rapier(1-6, 18-20 crit.)
Studded Leather(+3 AC, +5 Max Dex)
Longbow(1-8, x3 crit.)
2 potions of Cure Light Wounds
Adventurer's Kit


Name: Talow
Player:sonicheroes95
Age: 14
Sex:M
Looks: Black hair, blue eyes, and white skin
Alignment: Chaotic Neutral
Race:Halfling
Class:Rouge
Level:2
Level Equivalency:2
Attributes:
Str 9
Dex 18
Con 10
Int 16
Wis 10
Cha 10
Saves:Fortitude(1),Reflex(7),Will(0)
Hit points:10
Attack:+1 melee (+5 ranged)
DamageShortbow 1-6 x3 crit or short sword 1-6 19-20 crit)
AC:17
Feats:Stealthy(bonus to Hide/Move Silently)
Skillsisable Device, Hide, Listen, Move Silently, Open Lock, Search, Sense Motive, Spot, Swim, Tumble, Use Rope
Equipment Adventurers Kit, Studded Leather, 4 potions of cure light wounds

locoace3
offline
locoace3
15,053 posts
Nomad

what feats can i get , actually i don't know any

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Well, I would recommend like 2-Weapon Fighting or perhaps Lightning Reflexes, something that uses your Dex. to max potential.

Showing 2371-2385 of 46375