ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

Is anyone else even on at this point?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

like i said originally burn th hole camp to th ground and pick off the stragglers one by one and that last song actually had a good mix

locoace3
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locoace3
15,053 posts
Nomad

hyper is on

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so somebody get her nput an what about sir noobs and thor i think sonic heroes is on

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I sorely disapprove your plan; burning the whole place down won't solve a **** thing and we'll come out with as much info as we left with.

DesertHyena
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DesertHyena
2,886 posts
Peasant

So the solution is...?

locoace3
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locoace3
15,053 posts
Nomad

i'll ask the leader if there are any non allip related jobs

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

we would be no worse of then when we started we could always capture an important looking one and get answers from him and maybe some other stragglers

DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) The leader looks a little confused when you ask him that, saying they don't deal with allips. If you really want a job, you can help guard the slaves and make sure they don't "excape".

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

we would be no worse of then when we started we could always capture an important looking one and get answers from him and maybe some other stragglers


how dim-witted are you? all the evidence and treasure would be gone, and i don't think any of us has Interrogate or other Relevant skills even if we did capture a few.
locoace3
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locoace3
15,053 posts
Nomad

(sound of dice rolling) The leader looks a little confused when you ask him that, saying they don't deal with allips. If you really want a job, you can help guard the slaves and make sure they don't "excape".



i'll do it

since i are half orc i'll help guard and look scary to prevent them from running


how dim-witted are you? all the evidence and treasure would be gone, and i don't think any of us has Interrogate or other Relevant skills even if we did capture a few.


IDEA!

your a chick

and most of the lumberjacks are guys so if we capture one, you can "interrogate" him
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

IDEA!
your a chick
and most of the lumberjacks are guys so if we capture one, you can "interrogate" him


why do all your idea involve sex, seduction and other sultry things?
DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, actually a combination of Sense Motive and Intimidate can be used quite easily in place of Interoogation skills, and several members have those skills.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"laughs" dude nice one
but still it's not that hard all we need is some plyers knives a fire a branding iron and hidan to keep them alive and what evidence could they have if they took the kids thhy probably already sold them and their new owners are probably long gone also and there nothing but parasites we would be doing everybody a favor if we took them out and anything worth having in this place could probably survive a fire any way

locoace3
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locoace3
15,053 posts
Nomad

"laughs" dude nice one
but still it's not that hard all we need is some plyers knives a fire a branding iron and hidan to keep them alive and what evidence could they have if they took the kids thhy probably already sold them and their new owners are probably long gone also and there nothing but parasites we would be doing everybody a favor if we took them out and anything worth having in this place could probably survive a fire any way


hyper won't allow it


"hai hyper i think there's a ninja over there!"
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