ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
shadowjak135
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shadowjak135
413 posts
Nomad

....... new rule. only if we do this,
character's name-action
does it count.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

dude you know me you know i either always specify when i am talking to some one in and out of the game

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Having read the last few pages...
The paladin believes that as long as it is quick and not torture, summary execution of our kobold prisoner is acceptable. He is, after all, guilty as sin. Punishment is necessary.

shadowjak135
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shadowjak135
413 posts
Nomad

laftharion harshblade-Let's jist kill him and get it over with. don't we have another one from the bar anyways?

DesertHyena
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DesertHyena
2,886 posts
Peasant

Hyper, Paladins don't get Endurance and you have one too many feats, you're only level 2. here, I'll post all the sheets again to keep things clear, and you can make changes based on that.

Laftharion Harshblade
-played by: Shadowjak
-Barbarian (lvl 2)
-str 16(+3 bonus) dex 16(+3) con 12(+1) int 10(0) wis 10(0)cha 12(+1)
-Speed 40 ft.(20 ft armor)
-init +3
-grapple +5
-Fort (+4) ref (+3) wil (0)
-attack +5 (both)
-touch AC (13) ff AC (13)AC (18)
-HP 26
-Feat:Illiteracy, extra rage (as found in complete warrior) +2

rage/day, Uncanny Dodge
-rages 3/day
-skills: Handle animal, Intimidate, Ride, Survival
-weapons: Longsword (1d8+3 damage, +4 att., 19-20 crit chance) shortbow

(20 arrows, 1d6 damage, +4 att., x3 crit, 60 ft. range)
-armor: breastplate (+5 AC, 30 lbs.) Large steel shield (+2 AC, 15

lbs.)
-adventurers kit, 0 gp, Studded leather (as backup armor)

Name: Luthien Quickbeam
Player: Elf
Age:178
Sex:M
Looks:Medium-long Blonde hair, 6'5", 90 lbs.
Race:Elf
Class: Ranger
Level:2
Level Equivalency:2
Attributes:
Strength(Str):15(+2)
Dexterity(Dex):16(+3)
Constitution(Con):10(0)
Intelligence(Int):10(0)
Wisdom(Wis):14(+2)
Charisma(Cha):8(-1)
Saves:Fortitude+3
Reflex+6
Will+2
Hit points:15
Attack:+4(+5 ranged)
Damage:Longsword(1-8+2),Longbow(1-8)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy,Point

Blank Shot(+1 attack and damage when within 30 ft. of target),Track(use

survival to follow tracks)
Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy,
Equipment:Longbow,Longsword,Hvy. Steel Shield,Studded Leather,a potion

of Cure Light Wounds(1-8+1) and Adventurer's Kit


Name: Jeff the Illusionist
Player:
Age27)
Sex:m
Looks:5'3, Bald
Race: Human
Class Wizard
Level:2
Level Equivalency:2
Attributes: Strength(Str)10,

Dexterity(Dex)13,Constitution(Con)10,Intelligence(Int)18,Wisdom(Wis)10,

Charisma(Cha)12
Saves:Fortitude +0,Reflex +1,Will +3
Hit points7
Attack:1,2
Damage:1-6
Armor Class(AC):11
Feats: Scribe scroll, spell focus illusion, Eschew Materials
Skills: decipher script, spellcraft, knowledge arcane, Bluff
Equipment:Hvy Crossbow, 250 gp, and Adventurer's stuff
1st level
Color Spray, sleep, silent image, mage armor, Teser's Floating Disk.
color spray and mage armor is spells of day


Name:Lotton "The Wizard"
PlayerBLACKSTAR
Age:107
Sex:M
Looks:shoulder length white hair white eyes 5'8"
Race:Elf
Class:Rogue
Level:2
Attributes:
Str 12
Dex 19
Con 10
Int 16
Wis 8
Cha 10
Attack:+2(+5 ranged)
Armor Class:17
Hit Points:10
Saves: Fort +0, Ref +6, Will -1
Skills: Hide, Move Silently, Open Lock, Disable Device,Sense Motive,

Bluff, Appraise, Pick Pocket,Use Magic Device,Craft Sharp Pointy

Things(If It's Sharp and Pointy I Know How To Make It),Knowledge

Arcana
Feat:Sneak Attack(+1d6), Trapfinding, Skill Focus Craft, Evasion
Armor:Studed Leather
Equipment:Elven Thin Blade(1-8+1 18-20 crit.), Adventurer's Kit,

Thieves Tools, Many Sharp And Pointy Things


--------------------Basic Information----------------------
Name: Hyperion Ward
Player: Hypermnestra
Age: 25
Sex: M
Height: 6'2
Weight: 170
Eye Color: Blue.
Hair Color: Black.
Skin Color: Tan.
Race: Human
Class: Paladin
Level: 2
Level Equivalency: 2
Alignment: LG
Deity: The Triad
------Attributes----------
Str: 18
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +9(class)
Ref Save: +5
Will Save: +5
Hit Points:22
Attack:+6(+4 ranged)
AC:16
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2.

Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2.

Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Long Sword[Size: Medium. Damage: 1d8. Critical 19-20x2. Weight:

4 lbs. Type: Slashing.]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1

Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Aura of Good, Self-Sufficient, Negotiator(+2 Diplomacy and Sense Motive) Divine Grace.
Spells: Detect Evil[AW], Smite Evil[1/D], Lay on Hands[6 points].

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Lotton "The Wizard"-fine just let me shank him and get this over with

DesertHyena
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DesertHyena
2,886 posts
Peasant

Does everyone agree on just killing the kobold(s)?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

OK it's not like the Ranger over there isn't [B]BLEEDING OUT[/b] or anything....

:P

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

dude when should i like choose my feats and all that good stuff

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

what ever

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Hyperion Ward
Player: Hypermnestra
Age: 25
Sex: M
Height: 6'2
Weight: 170
Eye Color: Blue.
Hair Color: Black.
Skin Color: Tan.
Race: Human
Class: Paladin
Level: 2
Level Equivalency: 2
Alignment: LG
Deity: The Triad
------Attributes----------
Str: 18
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +9(class)
Ref Save: +5
Will Save: +5
Hit Points:22
Attack:+6(+4 ranged)
AC:16
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2.

Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2.

Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Long Sword[Size: Medium. Damage: 1d8. Critical 19-20x2. Weight:

4 lbs. Type: Slashing.]
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1

Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Self-Sufficient[+2 bonus on Heal and Survival checks], Negotiator[+2 Diplomacy and Sense Motive].
Automatic Feats: Shield Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Divine Grace, Aura of Good.
Spells: Detect Evil[AW], Smite Evil[1/D], Lay on Hands[6 points].

There we go. I cleaned up my sheet a little.
Is that all better now?

And I'll use all my LoH points for the day(6) to heal the Ranger. That should probably be enough to at least stop him from being unconscious.

DesertHyena
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DesertHyena
2,886 posts
Peasant

They gave you a potion (I would assume)(sound of die rolling) you healed 6 points of damage.

shadowjak135
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shadowjak135
413 posts
Nomad

Speed 40 ft.(20 ft armor)

I thot it was 30 ft in armor.
touch AC (13) ff AC (13)AC (18)

because I have a breastplate (+5 AC), I have 20 AC. I have uncanny dodge, so I get dex bonus to ff AC, so I have 18 ff AC. touch is still 13.
+4 att

because I now have +2 base att. bonus, its +5 for both weapons.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

o do i got tohose them or what man cause if not im'a go make myself a sammich

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Luthien dazily opens his eyes, mumbling something inaudibly before fumbling around for his own heal light potion. Finding it on his belt, He gulps it down.

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