Forums → Forum Games → Dungeons 'n Dragons 3.5 Forgotten Realms Setting
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46375 | 3750219 |
Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)
Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
by the way hyper that is a high elf and wood elf keep all trait plus the stat stuff ok
There should be an assistant DM or one for each party (good and neutral)
I suggested individual campaigns a long time ago...I don't think DH ever responded.
There should be an assistant DM or one for each party (good and neutral)
I did respond, Hyper, but I told you, it is a lot of work to track individually like that, especially in D&D. btw, if you need an assisstant DM, you already have one, ThorRatFox(if you forgot, he helped some of you with your characters). One more thing, we only have 1 party now, there are not enough good characters active to make 2 parties work, and a party full of NPC's is no fun (for me at least).
what are the benefits (individually) for being a high or wood elf?
well if your a high elf then your cool all the time, but if your a wood elf...your a hermaphrodite
well if your a high elf then your cool all the time, but if your a wood elf...your a hermaphrodite
Wood Elfs have everything a High Elf has, but they also have +2 Str, -2 Int. Aside from that, all you really need is the DM's permission, which you have so go ahead, and here you go:
Name: Nerisatra (Neri) Woodsoul
Player:Wood Elf
Age:178
Sex:M
Looks:Medium-long Blonde hair, 6'4", 90 lbs.
Alignment: Neutral Good
Race:Elf
Class: Ranger
Level:4
Level Equivalency:4
---------------Attributes----------------
Strength(Str):18(+4)
Dexterity(Dex):16(+3)
Constitution(Con):10(0)
Intelligence(Int):8(-1)
Wisdom(Wis):14(+2)
Charisma(Cha):8(-1)
--------------Saves--------------
Fortitude+3
Reflex+7
Will+3
------------HP,armor, feats, skills------------------
Hit points:30
Attack:+8(+7 Ranged)
Damage:Longsword(1-8+4),Longbow(1-8+4)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.) Endurance (+4 to all endurance checks, such as fatigue),Precise Shot (no -4 penalty for shooting into melee), Animal Companion(Wolf)
Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy
---------------Equipment----------------
+1 Flaming Composite Longbow ,Longsword,Hvy. Steel Shield,Studded Leather, and Adventurer's Kit
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