ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Maybe we should have multiple stories.
Like, one party campaign for when we're all online, and separate, singular, smaller missions of us when some people are missing. Like, our characters would be in two places at once but it's better than doing nothing.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yes, i completely agree with Hyper.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Genius

DesertHyena
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DesertHyena
2,886 posts
Peasant

That would be extremely difficult for me to keep track of. I think we should either agree on a time when we can all get on, or start slowing down the progress of the game to like once a week or every so many days. I think Hypermnestra had a good idea and I would be willing to run multiple parties if we had enough players, but running this game on an individual basis like that would be A LOT of work. What do you think would work best, slow down the progress of the game or find a time we can all get on at (based on the time of the website)? A third option is that we can always do some kind of AI deal, or (not recommending it) boot some players. I'm not in favor of the last one, just to be clear.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

im in favor of the third option

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'm in favor of just AI'ing any missing players at the time.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yeah, we could do that.
Or maybe we could switch DMs. Like, if Sirnoob and myself were on, I could DM for his individual mission and he could do the same for mine. You'd still be in control of the main party line, but that might be a good idea to take some of the pressure off you and also so that we can play when not everyone is on.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Who has Friday off

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I do. I got the whole week off.

DesertHyena
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DesertHyena
2,886 posts
Peasant

I'm pretty much always on, unless my internet goes down, which lately has been a rarity. I don't have a problem with doing "some" individual stuff, but "constantly" running the game on an individual basis, you see what I mean? anyway, it looks like everyone is in favor of AI players, but some actual interaction from the players would be nice.

I'm going to make a rule, if you don't post anything for about a week,(without some kind of warning like away from internet or whatever) the character belongs to me as an NPC and if you want to re-join, you'll have to make a new character, is that fair?

shadowjak135
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shadowjak135
413 posts
Nomad

Sorry, I jist had my dad get home xp. My mother won't allow any of us (my siblings or I) to get on the internet w/o a parent home... so there may be some unexplained abscences once in a while... Anyway, let's leave the dark elf bound up, and then when he catches up, we can say that he was able to break the ropes.

shadowjak135
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shadowjak135
413 posts
Nomad

Anyway, i'm in favor that we all get on at about ... say 6 forum games time? that let's you get some homework done, but if you need more time, just let us know. I will do the same. And yes, a week-long wait is fair. Also, I do not want to have AIs unless we have to go in the middle of a fight, like what I did once. and maybe it could even be that we just do this on weekends, to make it longer sessions? idk. well, excluding breaks of course.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yes lets do that....

I go finish burying the 2 dead bodies, dig a small hole through each werewolf fang with the tip of my sword, then look around the forest for a young willow tendril or small creeper ( ground vine) to string it through

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

D: you ninja'd me shadow...

i'd say about 6 Forum time.

Who else is on break right now?

shadowjak135
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shadowjak135
413 posts
Nomad

sounds like a plan? weekends only, fridays, saturdays, and sundays(any problem?) maybe 4 forum time, to mebe midnight? or until everyone quits? would make things faster and easier.

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