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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Xaylin456
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Xaylin456
383 posts
Nomad

=P FUNNY!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well while on your way to the next check point mordecai gets captured and violated by a cactus man and that could happen as a random encounter

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I whisper something about turning down the death threats, and 3 other people chime in with the same thing.....

Xaylin456
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Xaylin456
383 posts
Nomad

YUP, that's why if you want to whisper something, don't post it publicly =P

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

well while on your way to the next check point mordecai gets captured and violated by a cactus man and that could happen as a random encounter


Well if in-game, not if I could stop it :O
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

YUP, that's why if you want to whisper something, don't post it publicly =P


In that case it is called METAGAMING. you should base your actions and words off of what your character has heard or seen, not off of what you have.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

actually they are one of the worst thing to run into in this game cause you almost never see them until its to late and mordecai could be seperated from the party for many diffrent reasons

Xaylin456
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Xaylin456
383 posts
Nomad

I know, but I gave a valid reason as to why I heard it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

and as gm in the immortal words of mills lane i'll allow it

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well, it is quite a coincidience your char said that right after I advised him not to.

Xaylin456
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Xaylin456
383 posts
Nomad

Again, I said I heard bits and pieces, not all of it.

Xaylin456
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Xaylin456
383 posts
Nomad

We have a DM why can't we be playing right now?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Not enough folks are here.

And i'm pretty sure after the 3rd time no more warning/advice is needed -.-

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And i'm pretty sure after the 3rd time no more warning/advice is needed -.-

huh?
Xaylin456
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Xaylin456
383 posts
Nomad

"Ummmm soooo..... when are we going? I might ba able to formulate a plan, step 1. Go to place with quest item (killing any monsters we find on the way and looting their dead bodies) step 2. when we arrive do what is needed to do with the quest item step 3. return to the place where the quest item is needed and possibly defeat a massive monster, that my friends, is the plan for ALL quests"

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