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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

shadowjak got a crossbow, so you got SirNoobalot's old longbow. I need to call it a night, sorry. Good night everyone.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Heywait before you go, what did you think of my individual campaign idea? It's old, but if we run it, it could be plausible, right? If you don't like the results, you can just make it so that the indv. campaigns don't affect the party one.
Here it is again.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

T_T

Well.... that Ind. campaign is a good idea, but we need approval :'(

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

whos on

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I'm on...sort of.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

what bout sirnoobalot

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i Had an idea lets make a second topic like this and do seperate storys on that so desert doesn't have a headache

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Eh...wouldn't be much fun 'cuz there's already a thread like it.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

really which one

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

This one....

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

wow i feel dumb right now i will be on again at 5:00 Pm Forum time

shadowjak135
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shadowjak135
413 posts
Nomad

I 'm not sure if we should do the individual campaigns... I would be okay DM-ing one, I've done some before. Anyway, let's jist create a new forum thread about that one, Tjor was going good. We could also play RIFTS, which I like to play, and could DM. (Rifts is an RPG set into the future, and there are these rifts that opened up and let monsters and magic into this world. any interest?)

shadowjak135
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shadowjak135
413 posts
Nomad

*Thor*

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Lets vote to see who will run this

shadowjak135
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shadowjak135
413 posts
Nomad

this what? be specific (cuz im slightly confused)

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