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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Xaylin456
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Xaylin456
383 posts
Nomad

Soooo my spellcraft sucks?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

A good reason? Because I want to, and i thought we were switching base stats without the bonuses attached....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i need an actual reason

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

How many skills per level, how many languages you know, Knowledge, Appraise, Craft, Decipher Script, Disable Device, Forgery , Search, and Spellcraft checks, and spells.


So in other words not remotely important to a Ranger?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What?
Sirnoobalot, I think maybe you don't know what those bonuses mean.

Xaylin456
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Xaylin456
383 posts
Nomad

i need an actual reason

BECAUSE PIE IS GOOD! AND IT'S FOR A GOOD CAUSE!!
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

what do the bonuses mean then? i figured the number on the side was how much was added to the base stat in order to reach the left number.

Xaylin456
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Xaylin456
383 posts
Nomad

although I am chaotic neutral so I shouldn't give a flying sh**

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

oh...... nevermind, wikis are my friend.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

they are what are added to skills and so forth if you have a 16 strength you have a +3 to skills based on strength and it would give you +3 to your damage

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

what do the bonuses mean then? i figured the number on the side was how much was added to the base stat in order to reach the left number.

Yeah...you're wrong.
You should really read the Player's Handbook.
The bonuses are what the skill point adds to the areas it affects. For example, Dudek the Dwarven Fighter has 18 strength. A score of 18 carries with it a +4 bonus, so Dudek has +4 in attack rolls using a melee weapon, melee damage, and other stuff related to strength. Get it?
So when you see...
Charisma: 9[-1]
On your character sheet, it doesn't mean your score was 10 and then 1 was subtracted, it means that a score of 9 has a deduction of 1 point on Charisma rolls.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

and that is determined by this?: ((ability score - 10) /2) ????

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

every two points after eleven is another plus like 12/13=+1 14/15=+2 16/17=+3

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No.
It's in the PH, there's really no way to "determine" it, it's all listed in a chart like so...
4-5: -3
6-7: -2
8-9: -1
10-11: +/- 0
12-13: +1
14-15: +2
16-17: +3
18-19: +4

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No.
It's in the PH, there's really no way to "determine" it, it's all listed in a chart like so...
4-5: -3
6-7: -2
8-9: -1
10-11: +/- 0
12-13: +1
14-15: +2
16-17: +3
18-19: +4


.... cheat sheet for that equation.

okay.... so i'd like to switch charisma for strength and strength for intelligence following that.
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