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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

T_T

loot the one i killed.

locoace3
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locoace3
15,053 posts
Nomad


And that's not what exotic weapon proficiency is used for. Without it, you would not be able to use some exotic weapons, and the rest(like the katana you are currently using) you would wield less efficiently(i.e. you would have to use both hands instead of one).


doesn't answer my question WTF is the hit die for the katana and what the hell does it mean?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

doesn't answer my question WTF is the hit die for the katana and what the hell does it mean?

You never asked that, for one thing.
And I don't get what you're asking. Do you not know what the hit die is, in general?
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

dont worry and on him you find 10pp a scimitar 2 vials of poison a note in a ancieant language and studded leather armor and a lnogbow with 20 arrows

locoace3
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locoace3
15,053 posts
Nomad

Do you not know what the hit die is, in general?


i know they are the little equation looking thing near the weapon on my sheet
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

i know they are the little equation looking thing near the weapon on my sheet

So...you don't know what they mean?
The hit die doesn't have anything to do with whether you hit or not, anyway, so you can't complain about that.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i will loot the others

locoace3
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locoace3
15,053 posts
Nomad

The hit die doesn't have anything to do with whether you hit or not, anyway, so you can't complain about that.


then what determines if i hit
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

exact same thing as neris

locoace3
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locoace3
15,053 posts
Nomad



exact same thing as neris


?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

then what determines if i hit

YOU SHOULD READ THE PLAYER'S HANDBOOK.
Otherwise you will pretty much be perpetually confused.


Okay, this is what determines if you hit.
Armor Class = 10 + Armor Bonus + Dexterity Bonus.
Attack Roll = Die Roll + Strength Bonus.
AC > AR = Miss.
AC < AR = Hit.
The hit die determines what damage you deal once you hit. The first number means how many times you roll the dice, the second is what kind of die you roll.
1d8 means roll an eight-sided die once.
2d6 means you roll a six-sided die twice.
So on and so forth.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Attack Roll = 1d20 Die Roll + Strength Bonus.
locoace3
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locoace3
15,053 posts
Nomad

YOU SHOULD READ THE PLAYER'S HANDBOOK.


i more or less skimmed it
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I got one!" Neri exclaims.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

what

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