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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

LOL funny ninja. and i said i heal myself d00d ;D

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

disregard the 2nd part....

and blackstar, you are implying you will tame the Manticore with fainted teammates???

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i already called dibs and hyena said fine

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yeah ok dude.... when that thing eats you, don't go crying for help when you lack all relevant skills....

shadowjak135
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shadowjak135
413 posts
Nomad

I heal all K.O.ed teammates with potions!

DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) the potions heal Hidan for 15 points, which puts him at 6. I would assume he then casts cure light twice on the Ranger(sound of dice rolling) and heals him for 14 points, bringing him up to 9.

here is eveyone's health:
Harshblade-6
Hidan-6
Hyperion-2
Luthien:9
Arutro and Mordoc at "Treasure Trove Cave", full health.

What do you want to do?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

go back to cave and rest

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Liek yayz!

"OK before we do anything we need to restrain this Manticore, or at least buy a saddle for it, so it doesn't immediately wake up and then kill us all. Who here can run back to Bard's Gate and buy a Manticore Saddle? And do we have anything that can hold the Manticore down without making it angry/injured while we wait??" Luthien says, still recovering from the spikes.

shadowjak135
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shadowjak135
413 posts
Nomad

I don't believe that anyone sells any manticore saddles... anyway, I tie it down with my rope.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Perhaps there is a Master Blacksmith in town? Well anyway, whoever is fastest needs to run back and at least get us a horse saddle or nearest equivalent."

shadowjak135
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shadowjak135
413 posts
Nomad

I take off my armor and start running.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

you better have alot of rope

shadowjak135
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shadowjak135
413 posts
Nomad

quite a bit. and a bunch of kobold leather armors that can be torn up and used as rope.

DesertHyena
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DesertHyena
2,886 posts
Peasant

who has a horse? BUY A HORSE, simple solution, but please wait until AFTER you find the kids to even think about going to Bard's Gate. When you do, you will need to find a "saddle-maker" to custom-make and fit the saddle for the manticore, which is probably going to be quite expensive. If you bring it to the cave and have someone keep guard over it, you can hold onto it UNTIL you finish the mission at hand. btw, is anyone going to do anything with the corpses you found? (Half-Elf adventurer and Dire Wolf) Which reminds me, while the 4 who went out were doing eveything, there is the matter of the 2 "bear-like" creatures who were near the house.(sound of dice rolling) The Scout and the Drow hear something coming down the stairs.

What are you going to do DBLACKSTAR and beholderslayer?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hhmm....

IDEA!

use the rope to tie the flattened Kobold leather armors together and form a makeshift saddle!

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