ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yeah suna and hidan were working on fixing it and atleast get it mobile we actually thought this out and we actually had a list of what was going to be were and we would have gotten to the entrance like at number five or four

DesertHyena
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DesertHyena
2,886 posts
Peasant

Oh, and we will get back to the armor later, when Thor gets back. The sinkhole has you trapped good, unless you can swim through sand, and the entrance looks to be your only option at this point.

What are you going to do?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Should we go in?"
I got 10 more minutes before I go to sleep.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

suna can swim through sand

DesertHyena
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DesertHyena
2,886 posts
Peasant

Another thing, the npc's were not trapped. (I don't want anymore of these OOG characters, since many of them are from other games me, Thor, and DBS have played, and I told them that was not a good idea, so there.)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

HAI!

doesn't Suna have that Dune Burrower or whatever, basically a giant worm, that could dig us out?

"I guess we have to."

DesertHyena
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DesertHyena
2,886 posts
Peasant

*Facepalm*
That is exactly why I don't want any more of these god-**** NPC's... Now, you are stuck in a sinkhole, and Suna is nowhere to be found.

What are you going to do now?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yeah but we had hem for crap like this so we would not be stopped by getting stuck in a big @ss hole and if he is not trapped he would us like a rope or something to get us out

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri approaches the stone arch with thinblade drawn.

DesertHyena
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DesertHyena
2,886 posts
Peasant

YOU ARE MAKING THIS HARD ON ME DBS!

Now, I told you what the situation is, are you going to keep complaining or are you going to see what my side-adventure is?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

just assume DH is right...

"We have no choice but to enter..."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

fine i will go in greatsword drawn. but you do have a habit of making things like were we fall somewere and we are trapped suck

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Draws great falcion.

You should get Arturo raypd by something for arguing with a GM.

DesertHyena
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DesertHyena
2,886 posts
Peasant

There was an explosion, maybe he thinks you're dead, or who knows, just go with it man and STOP COMPLAINING!

Alright, you go into the entrance, where you find a tunnel, which appears to be about 100 ft long, 10 ft wide, and 5 ft high, making it hard on some of the taller people in the party.

What do you want to do now?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

move silently forward while actively listening

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