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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

the **** manticor is not evil

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i say go through the foam river and secure this **** thing somewhere

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I think that because we have a ranger, and we don't have a boat, we should take the Drakewood Forest," the Paladin says.

Also, yes, the manticore is evil. Manticores are evil. xP

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

no there neutral like the swiss DX and i don't trst that forest something feels off about it

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i personally hate both suggestion

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No seriously, manticores are lawful evil. Says so in mah Monstrous Manual.
"Would you rather have us go down a river without a boat?"

DesertHyena
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DesertHyena
2,886 posts
Peasant

(Looks at book) oh man, Hyper's right. I was looking at Magmin, which is right next to Manticores, THOSE are the ones who are chaotic neutral, Manticores ARE Lawful Evil. Sorry about that.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Let's just try to tame it. If it fails, all fault goes to me, nobody else." Luthien says confidently, already picking up the "Exotic" saddle he purchased.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yes and i talked with desert and checked the book says there the same as me chaotic neutral and yes i would rather go via riverside

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

dam you ninja'd me....

"Well..... I am against killing it, but maybe we could sell it for the right price???"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

is it more valuable alive or dead and **** you desert you twit

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I hate the thing and I want to see it dead," the Paladin says vehemently, "but if you all want it to live...I guess we could sell it. On the condition that before we sell it, we have to make sure that whoever we sell it to won't use it for evil purposes."
So, do we agree we should go via river?

DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, the "technical" Alignment of Falcon's Hollow (because of the Lumber Consortium) is Neutral Evil, and "if" you want to sell the Manticore there, it would probably fetch a price somewhere around 1,000 gp, give or take.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i would rather kill it then sell it they will use it for evil

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

" I say the forest, while on the river we will be exposed and visible to any evil things along the banks, as well as any monsters that may be lurking just under the surface.... plus it will cost us money to buy a boat."

"And i agree with Hyperion on the Manticore."

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