Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
What's wrong with that? Girls your age always got suitors coming around.
Let me put it this way: almost all of the boys my age, I'd rather kick *someplace* than go within ten yards of.
Hyper is about 15-16, right?
You're high by about three years.
Mordecai breathes acid in the area of the enemy, but judging by the lack of screaming, he missed.
Cleave is my new feat.
You already have 3 feats, this would make 4...how do you have so many? You get one at 1st level(unless you're a human, which you're not), one at 3rd, and one at 6th. You should only have three after this one.
Do Iz get Shot on the Run or not????
Is that the feat you want?
Neri blindly fires an arrow in the general direction of where she believes the attackers to be. She misses so terribly that she actually shoots herself in the foot.
The first enemy ambusher shoots at Neri and misses. His arrow goes wide.
The second enemy ambusher shoots at Neri and hits. His arrow flies straight through her, injuring her badly.
The third enemy ambusher, seeing weakness, shoots at Neri as well. He hits, dealing nominal damage.
The fourth enemy ambusher shoots at Neri also, but his shot is so terrible he very nearly shoots himself in the arm.
The ambusher with the claw weapon mumbles something, and aims a clawed fist at Mordecai. Mordecai suddenly feels a strong impulse that this person is his friend. The "friend" calls something to Mordecai, but Mordecai succeeds in disobeying. He is still under the impression that this person is his friend, but he refuses to do what he has been asked to do.
Neri is at 14 hit points right now. The second guy got a critical hit.
um hyper are you sure you did his breath weapons right
I decided concealment takes precedence...if he's not absolutely sure where they are(they could have moved, and he didn't really get a good look at them in the first place) then it would still apply even with a breath weapon since he still needs to know which area to aim for. He would have hit, but he failed the concealment check(he had a 50% chance of failure, because he's completely blind), so he missed.