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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Apparently the alchemist made a residue that binds things in a fashion very similar to welding, and there are no horses here, tools and plates they get from traders.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

One of my Fighters was a small time Blacksmith.......
Can he be here?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And by similar I mean in strength.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

..........

"Leading who?"

Holladay15
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Holladay15
3,671 posts
Nomad

Dbs if we dont start dark could i add my druid in here or something because i was really excited for my druid

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

F: "I was my village's High Elder, remember?"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

After this module we'll start Darkside, and no blacksmith, I mean not even Dordoni is here, just main party.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Flinnick is obviously here, right?

Holladay15
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Holladay15
3,671 posts
Nomad

Ok, "shouldn't we be trying to find the artifact"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I still have yet to decide whether or not to let them in, I will if I can properly balance the encounters with them, and just so you know I don't care what the feat says they will gain experience just like the rest of the party members.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"If we don't settle this matter, these people will be killed."

Holladay15
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Holladay15
3,671 posts
Nomad

"I am sure someone else will come along"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

So they take away from our pooled XP gain then?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yes yes they do, for all intent and purposes they are your extra characters, since with them on board I have to increase the difficulty and because of that you gain more xp.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"And I am sure we can feed you to the werewolves and the townsfolk won't mind. Your choice, kill or be killed?"

If we don't get to use any of the followers or Cohorts, it is a wasted Feat.

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