ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3942308
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

"Silvery Vale...... I'd say we should check the Lake first." ()

sev322
offline
sev322
463 posts
Nomad

ok coolsios so where shall you put me dude.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

You are being mounted by a Werehog.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

She comes down.
A: "Trees, lake, cave. Nothing we couldn't see already."

"Neri says we should head to the lake."

A: "That seems like a good idea."

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

"I believe we should check the cave."

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Drake comes back fully dressed and fully healed "Okay I'm back so what are we going to do." We could have the Nightmare go and retrieve Sev.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

As long as Angel doesn't see the nightmare.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

All right so Angel leaves and while she is away Drakes Nightmare comes thundering back through the sky stops to drop off Sargus before it leaves again.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Sargus was the sorcerer and Sev had the Barbarian, ye' fool.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Right what happened to Sho anyways, so fine tha dam barbarian shows up.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

So the Barbarian just showed up, and you all have to decide where to go.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Tally so far:
Lake-Angel, Neri
Forest- /
Cave- Remiel

Anyone else going to vote?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Mord sides with Neri and Angel. We're going to the lake.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Sev, Hyper and/or DBS can still vote.......

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Okay so you guys go to the lake, now what are you going to do.

Showing 31846-31860 of 46375