ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

After 15 minutes of looking you manage to find her, finding her way back to consciousness.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

S:"He wanted you to lead him to Neri, little whelp." He mutters the last part.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He runs to her.
E: "Are you alright!?"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

S:"Oh, that's what he wantred. An indicator other than nonsense would be nice...."

No response from her other than a clueless stare.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

S:"Yeah not the smartest one, that one." He seems a bit irritated.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "You... you don't know what just happened?"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

S:"You seem irritated?"

"You're dead already."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I think the big bloody spot on his stomach along with the suicidal thoughts and the still closing sizzling wound would give it away.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "Wha............. What?"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Elaboirate on that DBS.

"Corellon is verry bad to suicides."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

S:"It's none of your concerns wolf." He appears to get more agitated by the second.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You can tell what he did based on the still closing wound he has, as well as the dripping red liquid with an aura of green. P.S. He has been ignoring you not just started now.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "I am very sorry. I will never do it gain. Please forgive me."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

S:"OK..... Should I leave?"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

S:"Do whatever you want I'm not your master." The more he says the further he turns around then starts leaving till he can barely hear him.

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