ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

After a few minutes of standing there he walks away.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Follow with more caution than before.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Drake makes multiple twists and turns, and after 15 minutes Wolfie finds himself back at where he started, but with no Drake.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Try to find and follow the scent.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

After a while he finds Drake at a cliff, he seems to be staring out intently glancing at his arm every now and then.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hey, anyone know what happened to Dragon, did he go to do his college thing?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Where is everyone.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

He's been there and done that assumedly.

Wolfie watches.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well after what feels like an eternity, he attempts to raise his hand, he gets it about half way, and begins charging electricity to it, but after a few seconds the energy dissipates and his arm falls limp again, "DAM IT!" Well then where is he did his internet go bad on him again. Yesterday I groped Thor at a subway while we were ordering our sandwiches.

Holladay15
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Holladay15
3,671 posts
Nomad

*firework entrance and intro video with bulletsoul by switchfoot playing* Hey guys I am back. How has it been?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Ho your banned.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Where'd everyone go now.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Wolfie again takes note and watches intently.

Since when was holladay banned?
Also, last point you remember holladay?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No he goes storming/running from the clearing into the woods. Since I am the gm, and I am catching him up.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I meant after he screams, he goes storming/running from the cliff into the woods.

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